add pausing and stepping
This commit is contained in:
@ -42,7 +42,9 @@ namespace Hazel
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m_CheckerBoardTexture = Texture2D::Create("assets/textures/Checkerboard.png");
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m_IconPlay = Texture2D::Create("Resources/Icons/PlayButton.png");
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m_IconStop = Texture2D::Create("Resources/Icons/PauseButton.png");
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m_IconPause = Texture2D::Create("Resources/Icons/PauseButton.png");
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m_IconStep = Texture2D::Create("Resources/Icons/StepButton.png");
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m_IconStop = Texture2D::Create("Resources/Icons/StopButton.png");
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m_IconSimulate = Texture2D::Create("Resources/Icons/SimulateButton.png");
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m_EditorScene = CreateRef<Scene>();
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@ -76,12 +78,13 @@ namespace Hazel
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// reset Renderer Draw Stats
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Renderer2D::ResetStats();
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m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
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if (const auto& spec = m_FrameBuffer->GetSpecification();
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spec.Width != m_ViewPortSize.x || spec.Height != m_ViewPortSize.y)
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{
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m_FrameBuffer->Resize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
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m_CameraController.OnResize(m_ViewPortSize.x, m_ViewPortSize.y);
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m_EditorCamera.SetViewPortSize(m_ViewPortSize.x, m_ViewPortSize.y);
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}
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@ -594,6 +597,10 @@ namespace Hazel
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m_SceneHierachyPanel.SetContext(m_ActiveScene);
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}
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void EditorLayer::OnScenePause()
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{
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}
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void EditorLayer::OnSceneSimulation()
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{
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if (m_SceneState == SceneState::Simulate)
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@ -684,17 +691,27 @@ namespace Hazel
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ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().x * 0.5f - size * 0.5f);
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ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().x * 0.5f - (size * 0.5f));
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Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)? m_IconPlay : m_IconStop;
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if (ImGui::ImageButton("toolbar-play-edit", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
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bool hasPlayButton = m_SceneState == SceneState::Play || m_SceneState == SceneState::Edit;
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bool hasSimulateButton = m_SceneState == SceneState::Simulate || m_SceneState == SceneState::Edit;
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bool hasPauseButton = m_SceneState != SceneState::Edit;
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if (hasPlayButton)
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{
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if (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)
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OnScenePlay();
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else if (m_SceneState == SceneState::Play)
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OnSceneStop();
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Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)? m_IconPlay : m_IconStop;
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if (ImGui::ImageButton("toolbar-play-edit", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
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{
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if (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)
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OnScenePlay();
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else if (m_SceneState == SceneState::Play)
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OnSceneStop();
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}
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}
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ImGui::SameLine();
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if (hasSimulateButton)
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{
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if (hasPlayButton)
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ImGui::SameLine();
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Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Play)? m_IconSimulate : m_IconStop;
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if (ImGui::ImageButton("toolbar-simulate", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
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{
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@ -705,6 +722,32 @@ namespace Hazel
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}
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}
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if (hasPauseButton)
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{
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bool isPaused = m_ActiveScene->IsPaused();
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ImGui::SameLine();
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{
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Ref<Texture2D> icon = m_IconPause;
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if (ImGui::ImageButton("toolbar-pause", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
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{
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m_ActiveScene->SetPaused(!isPaused);
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}
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}
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if (isPaused)
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{
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ImGui::SameLine();
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{
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Ref<Texture2D> icon = m_IconStep;
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if (ImGui::ImageButton("toolbar-step", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
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{
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m_ActiveScene->Step();
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}
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}
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}
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}
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor(3);
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ImGui::End();
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@ -29,6 +29,7 @@ namespace Hazel
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void OnScenePlay();
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void OnSceneSimulation();
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void OnSceneStop();
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void OnScenePause();
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void SaveSceneAs() const;
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@ -84,7 +85,7 @@ namespace Hazel
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SceneState m_SceneState = SceneState::Edit;
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Ref<Texture2D> m_IconPlay, m_IconStop, m_IconSimulate;
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Ref<Texture2D> m_IconPlay, m_IconPause, m_IconStep, m_IconStop, m_IconSimulate;
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};
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}
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