add selected entity outline rendering
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@ -187,6 +187,17 @@ namespace Hazel
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Renderer2D::DrawCircle(transform, glm::vec4(0.2, 1.0f, 0.2f, 1.0f), Renderer2D::GetLineWidth() * 0.015f);
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}
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}
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if (Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity())
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{
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if (!selectedEntity.HasComponent<CameraComponent>())
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{
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auto transform = selectedEntity.GetComponent<TransformComponent>();
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Renderer2D::DrawRect(transform.GetTransform(), glm::vec4(0.8f, 0.3f, 0.2f, 1.0f));
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}
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}
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Renderer2D::EndScene();
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}
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