add selected entity outline rendering

This commit is contained in:
2025-07-09 17:47:56 +08:00
parent 7ec76e23d5
commit 71a5a994ff

View File

@ -187,6 +187,17 @@ namespace Hazel
Renderer2D::DrawCircle(transform, glm::vec4(0.2, 1.0f, 0.2f, 1.0f), Renderer2D::GetLineWidth() * 0.015f);
}
}
if (Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity())
{
if (!selectedEntity.HasComponent<CameraComponent>())
{
auto transform = selectedEntity.GetComponent<TransformComponent>();
Renderer2D::DrawRect(transform.GetTransform(), glm::vec4(0.8f, 0.3f, 0.2f, 1.0f));
}
}
Renderer2D::EndScene();
}