添加组件圆,添加可视化碰撞器渲染

This commit is contained in:
2025-06-24 17:24:56 +08:00
parent 0032814ed6
commit a32ce57503
19 changed files with 635 additions and 58 deletions

View File

@ -265,13 +265,22 @@ namespace Hazel
if (!m_SelectionContext.HasComponent<SpriteRendererComponent>())
{
if (ImGui::MenuItem("Sprite"))
if (ImGui::MenuItem("Sprite Renderer"))
{
m_SelectionContext.AddComponent<SpriteRendererComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<CircleRendererComponent>())
{
if (ImGui::MenuItem("Circle Renderer"))
{
m_SelectionContext.AddComponent<CircleRendererComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<RigidBody2DComponent>())
{
if (ImGui::MenuItem("RigidBody 2D"))
@ -290,6 +299,15 @@ namespace Hazel
}
}
if (!m_SelectionContext.HasComponent<CircleCollider2DComponent>())
{
if (ImGui::MenuItem("Circle Collider 2D"))
{
m_SelectionContext.AddComponent<CircleCollider2DComponent>();
ImGui::CloseCurrentPopup();
}
}
ImGui::EndPopup();
}
ImGui::PopItemWidth();
@ -385,6 +403,13 @@ namespace Hazel
ImGui::DragFloat("Tiling Color", &component.TilingFactor, 0.1f, 0.0f, 100.f);
});
DrawComponent<CircleRendererComponent>("Circle Renderer", entity, [](auto& component)
{
ImGui::ColorEdit4("Color", glm::value_ptr(component.Color));
// ImGui::DragFloat("Radius", &component.Radius, 0.01f, 0.0f, 1.f);
ImGui::DragFloat("Thickness", &component.Thickness, 0.01f, 0.0f, 1.f);
ImGui::DragFloat("Fade", &component.Fade, 0.00001f, 0.0f, 1.f);
});
DrawComponent<RigidBody2DComponent>("Rigidbody 2D", entity, [](auto& component)
{
@ -415,8 +440,19 @@ namespace Hazel
DrawComponent<BoxCollider2DComponent>("Box Collider 2D", entity, [](auto& component)
{
ImGui::DragFloat2("Offset", glm::value_ptr(component.Offset));
ImGui::DragFloat2("Size", glm::value_ptr(component.Size));
ImGui::DragFloat2("Offset", glm::value_ptr(component.Offset), 0.001f);
ImGui::DragFloat2("Size", glm::value_ptr(component.Size), 0.001f);
ImGui::DragFloat("Density", &component.Density, 0.01f, 0.0f);
ImGui::DragFloat("Friction", &component.Friction, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Restitution", &component.Restitution, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Restitution Threshold", &component.RestitutionThreshold, 0.01f, 0.0f);
});
DrawComponent<CircleCollider2DComponent>("Circle Collider 2D", entity, [](auto& component)
{
ImGui::DragFloat2("Offset", glm::value_ptr(component.Offset), 0.001f);
ImGui::DragFloat("Radius", &component.Radius, 0.001f);
ImGui::DragFloat("Density", &component.Density, 0.01f, 0.0f);
ImGui::DragFloat("Friction", &component.Friction, 0.01f, 0.0f, 1.0f);