diff --git a/Sandbox/assets/shaders/Renderer2D_quad.glsl b/Sandbox/assets/shaders/Renderer2D_quad.glsl index 3581011..f58fa4f 100644 --- a/Sandbox/assets/shaders/Renderer2D_quad.glsl +++ b/Sandbox/assets/shaders/Renderer2D_quad.glsl @@ -60,5 +60,8 @@ void main() { o_Color = texture(u_Textures[int(v_TexIndex)], Input.TexCoord * Input.TilingFactor) * Input.Color; + if(o_Color.a == 0.0f) + discard; + o_EntityID = v_EntityID; }