简单添加鼠标拾取功能
This commit is contained in:
@ -38,8 +38,8 @@ namespace Hazel
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // IF using Docking Branch
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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io.Fonts->AddFontFromFileTTF("assets/fonts/OpenSans/OpenSans-Bold.ttf", 18.0f);
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io.FontDefault = io.Fonts->AddFontFromFileTTF("assets/fonts/OpenSans/OpenSans-Regular.ttf", 18.0f);
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io.Fonts->AddFontFromFileTTF("assets/fonts/OpenSans/OpenSans-Bold.ttf", 20.0f);
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io.FontDefault = io.Fonts->AddFontFromFileTTF("assets/fonts/OpenSans/OpenSans-Regular.ttf", 20.0f);
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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@ -4,6 +4,7 @@
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include <vector>
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#include <Hazel/Core/Core.h>
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#include "glm/vec2.hpp"
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@ -11,10 +12,47 @@
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namespace Hazel
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{
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enum class FrameBufferTextureFormat
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{
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NONE = 0,
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// Color
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RGBA8,
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RED_INTEGER,
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// Depth/stencil
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DEPTH24STENCIL8,
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// Defaults
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DEPTH = DEPTH24STENCIL8
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};
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struct FrameBufferTextureSpecification
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{
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FrameBufferTextureSpecification() = default;
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FrameBufferTextureSpecification(FrameBufferTextureFormat format)
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: TextureFormat(format)
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{}
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FrameBufferTextureFormat TextureFormat = FrameBufferTextureFormat::NONE;
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// TODO: filtering / warp
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};
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struct FrameBufferAttachmentSpecification
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{
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FrameBufferAttachmentSpecification() = default;
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FrameBufferAttachmentSpecification(const std::initializer_list<FrameBufferTextureSpecification> attachments)
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: Attachments(attachments)
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{}
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std::vector<FrameBufferTextureSpecification> Attachments;
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};
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struct FrameBufferSpecification
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{
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uint32_t Width, Height;
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uint32_t Samples;
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uint32_t Width = 0, Height = 0;
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FrameBufferAttachmentSpecification Attachments;
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uint32_t Samples = 1;
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bool SwapChainTarget = false;
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};
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@ -24,9 +62,15 @@ namespace Hazel
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{
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public:
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virtual ~FrameBuffer() = default;
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virtual uint32_t GetColorAttachmentID(uint32_t index = 0) const = 0;
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virtual int ReadPixel(uint32_t attachmentIndex, int x, int y) = 0;
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virtual void ClearAttachment(uint32_t index, int value) = 0;
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virtual uint32_t GetColorAttachmentRendererID(uint32_t index) const = 0;
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// virtual FrameBufferSpecification& GetSpecification() = 0;
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virtual const FrameBufferSpecification& GetSpecification() const = 0;
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virtual uint32_t GetColorAttachmentID() const = 0;
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virtual void Bind() = 0;
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virtual void UnBind() = 0;
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@ -24,7 +24,9 @@ namespace Hazel
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glm::vec2 TexCoord;
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float TexIndex;
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float TilingFactor;
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// TODO:
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// TODO: Editor Only
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int EntityID;
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};
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struct Renderer2DStorage
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@ -68,7 +70,8 @@ namespace Hazel
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{ShaderDataType::Float4, "a_Color"},
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{ShaderDataType::Float2, "a_TexCoord"},
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{ShaderDataType::Float, "a_TexIndex"},
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{ShaderDataType::Float, "a_TilingFactor"}
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{ShaderDataType::Float, "a_TilingFactor"},
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{ShaderDataType::Int, "a_EntityID"}
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});
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s_Data.QuadVertexArray->AddVertexBuffer(s_Data.QuadVertexBuffer);
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@ -301,7 +304,7 @@ namespace Hazel
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s_Data.Stats.QuadCount ++;
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}
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void Renderer2D::DrawQuad(const glm::mat4& transform, const glm::vec4& Color)
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void Renderer2D::DrawQuad(const glm::mat4& transform, const glm::vec4& Color, const int entityID)
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{
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HZ_PROFILE_FUNCTION();
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if (s_Data.QuadIndexCount >= s_Data.MaxIndices)
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@ -309,9 +312,9 @@ namespace Hazel
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FlushAndReset();
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}
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glm::vec2 texCoords[] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}};
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const float textureIndex = 0.0f;
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const float tilingFactor = 1.0f;
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const glm::vec2 texCoords[] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}};
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constexpr float textureIndex = 0.0f;
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constexpr float tilingFactor = 1.0f;
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for (unsigned int i = 0; i < 4; i++)
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{
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@ -320,6 +323,7 @@ namespace Hazel
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s_Data.QuadVertexBufferPtr->TexCoord = texCoords[i];
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s_Data.QuadVertexBufferPtr->TexIndex = textureIndex;
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s_Data.QuadVertexBufferPtr->TilingFactor = tilingFactor;
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s_Data.QuadVertexBufferPtr->EntityID = entityID;
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s_Data.QuadVertexBufferPtr++;
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}
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s_Data.QuadIndexCount += 6;
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@ -328,7 +332,7 @@ namespace Hazel
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}
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void Renderer2D::DrawQuad(const glm::mat4& transform, const Ref<Texture2D>& texture, float tilingFactor,
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const glm::vec4& tintColor)
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const glm::vec4& tintColor, const int entityID)
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{
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HZ_PROFILE_FUNCTION();
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if (s_Data.QuadIndexCount >= s_Data.MaxIndices)
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@ -365,6 +369,7 @@ namespace Hazel
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s_Data.QuadVertexBufferPtr->TexCoord = texCoords[i];
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s_Data.QuadVertexBufferPtr->TexIndex = textureIndex;
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s_Data.QuadVertexBufferPtr->TilingFactor = tilingFactor;
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s_Data.QuadVertexBufferPtr->EntityID = entityID;
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s_Data.QuadVertexBufferPtr++;
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}
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s_Data.QuadIndexCount += 6;
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@ -378,9 +383,7 @@ namespace Hazel
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{
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DrawRotateQuad({position.x, position.y, 0.0f}, size, rotation, color);
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}
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void Renderer2D::DrawRotateQuad(const glm::vec3& position, const glm::vec2& size, const float rotation,
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const glm::vec4& color)
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void Renderer2D::DrawRotateQuad(const glm::vec3& position, const glm::vec2& size, const float rotation, const glm::vec4& color)
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{
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HZ_PROFILE_FUNCTION();
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@ -512,4 +515,9 @@ namespace Hazel
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s_Data.Stats.QuadCount ++;
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}
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void Renderer2D::DrawSprite(const glm::mat4& transform, SpriteRendererComponent& src, int entityID)
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{
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DrawQuad(transform, src.Color, entityID);
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}
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}
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@ -5,6 +5,8 @@
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#ifndef RENDERER2D_H
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#define RENDERER2D_H
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#include <Hazel/Scene/Components.h>
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#include "Camera.h"
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#include "EditorCamera.h"
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#include "OrthographicCamera.h"
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@ -42,8 +44,8 @@ namespace Hazel
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static void DrawQuad(const glm::vec2& position, const glm::vec2& size, const Ref<SubTexture2D>& subTexture, float tilingFactor = 1.0f, const glm::vec4& tintColor = glm::vec4(1.0f));
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static void DrawQuad(const glm::vec3& position, const glm::vec2& size, const Ref<SubTexture2D>& subTexture, float tilingFactor = 1.0f, const glm::vec4& tintColor = glm::vec4(1.0f));
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static void DrawQuad(const glm::mat4& transform, const glm::vec4& Color);
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static void DrawQuad(const glm::mat4& transform, const Ref<Texture2D>& texture, float tilingFactor = 1.0f, const glm::vec4& tintColor = glm::vec4(1.0f));
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static void DrawQuad(const glm::mat4& transform, const glm::vec4& Color, const int entityID = -1);
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static void DrawQuad(const glm::mat4& transform, const Ref<Texture2D>& texture, float tilingFactor = 1.0f, const glm::vec4& tintColor = glm::vec4(1.0f), const int entityID = -1);
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static void DrawRotateQuad(const glm::vec2& position, const glm::vec2& size, float rotation, const glm::vec4& color);
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static void DrawRotateQuad(const glm::vec3& position, const glm::vec2& size, float rotation, const glm::vec4& color);
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@ -52,6 +54,9 @@ namespace Hazel
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static void DrawRotateQuad(const glm::vec2& position, const glm::vec2& size, float rotation, const Ref<SubTexture2D>& subTexture, float tilingFactor = 1.0f, const glm::vec4& tintColor = glm::vec4(1.0f));
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static void DrawRotateQuad(const glm::vec3& position, const glm::vec2& size, float rotation, const Ref<SubTexture2D>& subTexture, float tilingFactor = 1.0f, const glm::vec4& tintColor = glm::vec4(1.0f));
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static void DrawSprite(const glm::mat4& transform, SpriteRendererComponent& src, int entityID);
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static void Shutdown();
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struct Statistic
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@ -99,7 +99,8 @@ namespace Hazel
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{
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auto [transform, sprite] = group.get<TransformComponent, SpriteRendererComponent>(entity);
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Renderer2D::DrawQuad(transform.GetTransform(), sprite.Color);
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// Renderer2D::DrawQuad(transform.GetTransform(), sprite.Color);
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Renderer2D::DrawSprite(transform.GetTransform(), sprite, (int)entity);
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}
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Renderer2D::EndScene();
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@ -188,7 +188,11 @@ namespace Hazel
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YAML::Node data = YAML::Load(strStream.str());
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if (!data["Scene"])
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{
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HZ_CORE_WARN("cannot find key: Scene");
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return false;
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}
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auto sceneName = data["Scene"].as<std::string>();
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@ -11,22 +11,127 @@ namespace Hazel
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static constexpr uint32_t s_MaxFrameBufferSize = 8192;
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namespace Utils
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{
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static GLenum TextureTarget(bool multisample)
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{
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return multisample ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
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}
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static void CreateTextures(const bool multisample, uint32_t* outID, const uint32_t count)
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{
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glCreateTextures(TextureTarget(multisample), count, outID);
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}
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static void BindTexture(bool multisampleID, uint32_t id)
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{
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glBindTexture(TextureTarget(multisampleID), id);
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}
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static void AtttachColorTexture(uint32_t id, const int samples, const GLenum internalFormat,const GLenum format, const uint32_t width, const uint32_t height, int index)
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{
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const bool multisample = samples > 1;
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if (multisample)
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{
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internalFormat, width, height, GL_FALSE);
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}else
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{
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + index, TextureTarget(multisample), id, 0);
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}
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static void AtttachDepthTexture(uint32_t id, const int samples, const GLenum format, const GLenum attachmentType, const uint32_t width, const uint32_t height)
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{
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const bool multisample = samples > 1;
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if (multisample)
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{
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, format, width, height, GL_FALSE);
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}else
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{
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glTexStorage2D(GL_TEXTURE_2D, 1, format, width, height);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, attachmentType, TextureTarget(multisample), id, 0);
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}
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static bool IsDepthFormat(const FrameBufferTextureFormat format)
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{
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switch (format)
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{
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case FrameBufferTextureFormat::DEPTH24STENCIL8: return true;
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}
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return false;
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}
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static GLenum TextureFormatToGL(const FrameBufferTextureFormat format)
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{
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switch (format)
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{
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case FrameBufferTextureFormat::RGBA8: return GL_RGBA8;
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case FrameBufferTextureFormat::RED_INTEGER: return GL_RED_INTEGER;
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}
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HZ_CORE_WARN("Unknown framebuffer texture format!");
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return 0;
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}
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static GLenum GLDataType(const FrameBufferTextureFormat format)
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{
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switch (format)
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{
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case FrameBufferTextureFormat::RGBA8: return GL_FLOAT;
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case FrameBufferTextureFormat::RED_INTEGER: return GL_INT;
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}
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HZ_CORE_WARN("Unknown framebuffer texture format!");
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return 0;
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}
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}
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OpenGLFrameBuffer::OpenGLFrameBuffer(const FrameBufferSpecification& spec)
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: m_Specification(spec)
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{
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for (auto spec : m_Specification.Attachments.Attachments)
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{
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if (!Utils::IsDepthFormat(spec.TextureFormat))
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m_ColorAttachmentsSpecifications.emplace_back(spec);
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else
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m_DepthAttachmentSpecification = spec;
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}
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Invalidata();
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}
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OpenGLFrameBuffer::~OpenGLFrameBuffer()
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{
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glDeleteFramebuffers(1, &m_RendererID);
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glDeleteTextures(1, &m_ColorAttachment);
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glDeleteTextures(m_ColorAttachmentsSpecifications.size(), m_ColorAttachments.data());
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glDeleteTextures(1, &m_DepthAttachment);
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}
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void OpenGLFrameBuffer::Bind()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, m_RendererID);
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constexpr int value = -1;
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glClearTexImage(m_ColorAttachments[1], 0,GL_RED_INTEGER, GL_INT, &value);
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}
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void OpenGLFrameBuffer::UnBind()
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@ -34,6 +139,32 @@ namespace Hazel
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void OpenGLFrameBuffer::ClearAttachment(const uint32_t attachmentIndex, const int value)
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{
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if (attachmentIndex >= m_ColorAttachments.size())
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{
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HZ_CORE_ERROR("Attempting to clear an invalid attachment index");
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}
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const auto& spec = m_ColorAttachmentsSpecifications[attachmentIndex];
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glClearTexImage(m_ColorAttachments[attachmentIndex], 0,Utils::TextureFormatToGL(spec.TextureFormat), GL_INT, &value);
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}
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int OpenGLFrameBuffer::ReadPixel(uint32_t attachmentIndex, int x, int y)
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{
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if (attachmentIndex >= m_ColorAttachmentsSpecifications.size())
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{
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HZ_CORE_ERROR("Attempting to read pixel from non-existant attachment");
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}
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glReadBuffer(GL_COLOR_ATTACHMENT0 + attachmentIndex);
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int pixelData;
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glReadPixels(x, y, 1, 1, GL_RED_INTEGER, GL_INT, &pixelData);
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return pixelData;
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}
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void OpenGLFrameBuffer::Resize(const uint32_t width, const uint32_t height)
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{
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if (width == 0 || height == 0)
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@ -53,15 +184,68 @@ namespace Hazel
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if (m_RendererID)
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{
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glDeleteFramebuffers(1, &m_RendererID);
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glDeleteTextures(1, &m_ColorAttachment);
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glDeleteTextures(m_ColorAttachmentsSpecifications.size(), m_ColorAttachments.data());
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glDeleteTextures(1, &m_DepthAttachment);
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m_ColorAttachments.clear();
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m_DepthAttachment = 0;
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glViewport(0, 0, m_Specification.Width, m_Specification.Height);
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}
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glCreateFramebuffers(1, &m_RendererID);
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glBindFramebuffer(GL_FRAMEBUFFER, m_RendererID);
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bool multisample = m_Specification.Samples > 1;
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glCreateFramebuffers(1, &m_RendererID); glBindFramebuffer(GL_FRAMEBUFFER, m_RendererID);
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// Attachments
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if (m_ColorAttachmentsSpecifications.size() > 0)
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{
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m_ColorAttachments.resize(m_ColorAttachmentsSpecifications.size());
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Utils::CreateTextures(multisample, m_ColorAttachments.data(), m_ColorAttachments.size());
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for (size_t i = 0; i < m_ColorAttachmentsSpecifications.size(); i++)
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{
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Utils::BindTexture(multisample, m_ColorAttachments[i]);
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switch (m_ColorAttachmentsSpecifications[i].TextureFormat)
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{
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case FrameBufferTextureFormat::RGBA8:
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Utils::AtttachColorTexture(m_ColorAttachments[i], m_Specification.Samples, GL_RGBA8, GL_RGBA, m_Specification.Width, m_Specification.Height, i);
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break;
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case FrameBufferTextureFormat::RED_INTEGER:
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Utils::AtttachColorTexture(m_ColorAttachments[i], m_Specification.Samples, GL_R32I, GL_RED_INTEGER, m_Specification.Width, m_Specification.Height, i);
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break;
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}
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}
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}
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|
||||
if (m_DepthAttachmentSpecification.TextureFormat != FrameBufferTextureFormat::NONE)
|
||||
{
|
||||
Utils::CreateTextures(multisample, &m_DepthAttachment, 1);
|
||||
Utils::BindTexture(multisample, m_DepthAttachment);
|
||||
switch (m_DepthAttachmentSpecification.TextureFormat)
|
||||
{
|
||||
case FrameBufferTextureFormat::DEPTH24STENCIL8:
|
||||
Utils::AtttachDepthTexture(m_DepthAttachment, m_Specification.Samples, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, m_Specification.Width, m_Specification.Height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_ColorAttachments.size() > 1)
|
||||
{
|
||||
if (m_ColorAttachments.size() > 4)
|
||||
{
|
||||
HZ_CORE_ERROR("Too many color attachments!");
|
||||
}
|
||||
|
||||
constexpr GLenum buffers[4] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3};
|
||||
glDrawBuffers(m_ColorAttachments.size(), buffers);
|
||||
}
|
||||
else if (m_ColorAttachments.empty())
|
||||
{
|
||||
// Only depth pass
|
||||
glDrawBuffer(GL_NONE);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
glCreateTextures(GL_TEXTURE_2D, 1, &m_ColorAttachment);
|
||||
glBindTexture(GL_TEXTURE_2D, m_ColorAttachment);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_Specification.Width, m_Specification.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
@ -76,9 +260,10 @@ namespace Hazel
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, m_Specification.Width, m_Specification.Height);
|
||||
// glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_Specification.Width, m_Specification.Height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_DepthAttachment, 0);
|
||||
*/
|
||||
|
||||
{
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
switch(status) {
|
||||
case GL_FRAMEBUFFER_COMPLETE:
|
||||
break;
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
|
||||
#ifndef OPENGLFRAMEBUFFER_H
|
||||
#define OPENGLFRAMEBUFFER_H
|
||||
#include <Hazel/Core/Log.h>
|
||||
#include <Hazel/Renderer/FrameBuffer.h>
|
||||
|
||||
|
||||
@ -19,15 +20,30 @@ namespace Hazel
|
||||
void UnBind() override;
|
||||
|
||||
virtual const FrameBufferSpecification& GetSpecification() const override { return m_Specification; }
|
||||
virtual uint32_t GetColorAttachmentID() const override { return m_ColorAttachment; }
|
||||
virtual uint32_t GetColorAttachmentID(const uint32_t index = 0) const override {
|
||||
if (index > m_ColorAttachments.size())
|
||||
{
|
||||
HZ_CORE_ERROR("Attempting to access color attachment that is out-of-bounds");
|
||||
}
|
||||
return m_ColorAttachments[index];
|
||||
}
|
||||
|
||||
virtual void ClearAttachment(uint32_t attachmentIndex, int value) override;
|
||||
virtual int ReadPixel(uint32_t attachmentIndex, int x, int y) override;
|
||||
virtual void Resize(uint32_t width, uint32_t height) override;
|
||||
virtual uint32_t GetColorAttachmentRendererID(const uint32_t index = 0) const override { return m_ColorAttachments[index]; }
|
||||
|
||||
void Invalidata();
|
||||
|
||||
private:
|
||||
uint32_t m_RendererID = 0;
|
||||
uint32_t m_ColorAttachment = 0, m_DepthAttachment = 0;
|
||||
FrameBufferSpecification m_Specification;
|
||||
|
||||
std::vector<FrameBufferTextureSpecification> m_ColorAttachmentsSpecifications;
|
||||
FrameBufferTextureSpecification m_DepthAttachmentSpecification = FrameBufferTextureFormat::NONE;
|
||||
|
||||
std::vector<uint32_t> m_ColorAttachments;
|
||||
uint32_t m_DepthAttachment = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -72,12 +72,45 @@ namespace Hazel
|
||||
|
||||
uint32_t index = 0;
|
||||
for (const auto& element : vertexBuffer->GetLayout())
|
||||
{
|
||||
switch (element.Type)
|
||||
{
|
||||
case ShaderDataType::Float:
|
||||
case ShaderDataType::Float2:
|
||||
case ShaderDataType::Float3:
|
||||
case ShaderDataType::Float4:
|
||||
case ShaderDataType::Mat3:
|
||||
case ShaderDataType::Mat4:
|
||||
{
|
||||
glEnableVertexAttribArray(index);
|
||||
glVertexAttribPointer(index, element.GetComponentCount(), ShaderDataTypeToOpenGLBaseType(element.Type),
|
||||
element.Normalized ? GL_TRUE : GL_FALSE, vertexBuffer->GetLayout().GetStride(),
|
||||
(void*)element.Offset);
|
||||
index ++;
|
||||
glVertexAttribPointer(index,
|
||||
element.GetComponentCount(),
|
||||
ShaderDataTypeToOpenGLBaseType(element.Type),
|
||||
element.Normalized ? GL_TRUE : GL_FALSE,
|
||||
vertexBuffer->GetLayout().GetStride(),
|
||||
(const void*)element.Offset);
|
||||
index++;
|
||||
break;
|
||||
}
|
||||
case ShaderDataType::Int:
|
||||
case ShaderDataType::Int2:
|
||||
case ShaderDataType::Int3:
|
||||
case ShaderDataType::Int4:
|
||||
case ShaderDataType::Bool:
|
||||
{
|
||||
glEnableVertexAttribArray(index);
|
||||
glVertexAttribIPointer(index,
|
||||
element.GetComponentCount(),
|
||||
ShaderDataTypeToOpenGLBaseType(element.Type),
|
||||
vertexBuffer->GetLayout().GetStride(),
|
||||
(const void*)element.Offset);
|
||||
index++;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
HZ_CORE_DEBUG("Unknown ShaderDataType!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_VertexBuffers.push_back(vertexBuffer);
|
||||
|
||||
@ -6,20 +6,23 @@ layout(location = 1) in vec4 a_Color;
|
||||
layout(location = 2) in vec2 a_TexCoord;
|
||||
layout(location = 3) in float a_TexIndex;
|
||||
layout(location = 4) in float a_TilingFactor;
|
||||
layout(location = 5) in int a_EntityID;
|
||||
|
||||
uniform mat4 u_ViewProjection;
|
||||
//uniform mat4 u_Transform;
|
||||
|
||||
out vec2 v_TexCoord;
|
||||
out vec4 v_Color;
|
||||
out float v_TexIndex;
|
||||
out flat float v_TexIndex;
|
||||
out float v_TilingFactor;
|
||||
out flat int v_EntityID;
|
||||
|
||||
void main() {
|
||||
v_TexCoord = a_TexCoord;
|
||||
v_Color = a_Color;
|
||||
v_TexIndex = a_TexIndex;
|
||||
v_TilingFactor = a_TilingFactor;
|
||||
v_EntityID = a_EntityID;
|
||||
|
||||
gl_Position = u_ViewProjection * vec4(a_Position, 1.0f);
|
||||
}
|
||||
@ -28,11 +31,13 @@ void main() {
|
||||
#version 460 core
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
layout(location = 1) out int color2;
|
||||
|
||||
in vec2 v_TexCoord;
|
||||
in vec4 v_Color;
|
||||
in float v_TexIndex;
|
||||
in flat float v_TexIndex;
|
||||
in float v_TilingFactor;
|
||||
in flat int v_EntityID;
|
||||
|
||||
uniform vec4 u_Color;
|
||||
uniform sampler2D u_Textures[32];
|
||||
@ -41,4 +46,5 @@ void main() {
|
||||
|
||||
color = texture(u_Textures[int(v_TexIndex)], v_TexCoord * v_TilingFactor) * v_Color;
|
||||
// color = v_Color;
|
||||
color2 = v_EntityID;
|
||||
}
|
||||
|
||||
@ -27,6 +27,7 @@ namespace Hazel
|
||||
FrameBufferSpecification spec;
|
||||
spec.Width = Application::Get().GetWindow().GetWidth();
|
||||
spec.Height = Application::Get().GetWindow().GetHeight();
|
||||
spec.Attachments = { FrameBufferTextureFormat::RGBA8, FrameBufferTextureFormat::RED_INTEGER,FrameBufferTextureFormat::DEPTH };
|
||||
m_FrameBuffer = FrameBuffer::Create(spec);
|
||||
|
||||
m_ViewPortSize = { spec.Width, spec.Height };
|
||||
@ -73,12 +74,28 @@ namespace Hazel
|
||||
RendererCommand::SetClearColor(m_BackgroundColor);
|
||||
RendererCommand::Clear();
|
||||
|
||||
m_FrameBuffer->ClearAttachment(1, -1);
|
||||
|
||||
// Renderer2D::BeginScene(m_CameraController.GetCamera());
|
||||
|
||||
// update Scene
|
||||
m_ActiveScene->OnUpdateEditor(ts, m_EditorCamera);
|
||||
|
||||
auto [mx, my] = ImGui::GetMousePos();
|
||||
mx -= m_ViewPortBounds[0].x;
|
||||
my -= m_ViewPortBounds[0].y;
|
||||
const glm::vec2 viewPortSize = m_ViewPortBounds[1] - m_ViewPortBounds[0];
|
||||
my = viewPortSize.y - my;
|
||||
|
||||
int mouseX = (int)mx;
|
||||
int mouseY = (int)my;
|
||||
|
||||
if (mouseX >= 0 && mouseY >= 0 && mouseX < m_ViewPortSize.x && mouseY < m_ViewPortSize.y)
|
||||
{
|
||||
int pixelData = m_FrameBuffer->ReadPixel(1, mouseX, mouseY);
|
||||
m_HoveredEntity = pixelData == -1 ? Entity{} : Entity{ (entt::entity)pixelData, m_ActiveScene.get()};
|
||||
}
|
||||
|
||||
// Renderer2D::DrawQuad({0, 0.5f}, {1.0f, 1.0f}, {0.2f, 0.3f, 0.8f, 1.0f});
|
||||
// Renderer2D::DrawQuad({0, -0.5f}, {1.0f, 1.0f}, {0.8f, 0.2f, 0.2f, 1.0f});
|
||||
// Renderer2D::DrawQuad({-1, 0}, {1, 1}, m_LogoTexture);
|
||||
@ -189,6 +206,15 @@ namespace Hazel
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("viewPortSize: (%.2f, %.2f)", m_ViewPortSize.x, m_ViewPortSize.y);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
std::string name = "none";
|
||||
if (m_HoveredEntity)
|
||||
name = m_HoveredEntity.GetComponent<TagComponent>().Tag;
|
||||
|
||||
ImGui::Text("Hovered Entity: %s", name.c_str());
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@ -196,6 +222,7 @@ namespace Hazel
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f});
|
||||
ImGui::Begin("Viewport");
|
||||
auto viewportOffet = ImGui::GetCursorPos();
|
||||
m_ViewportFocused = ImGui::IsWindowFocused();
|
||||
m_ViewportHovered = ImGui::IsWindowHovered();
|
||||
|
||||
@ -209,6 +236,19 @@ namespace Hazel
|
||||
ImGui::Image(m_FrameBuffer->GetColorAttachmentID(), {m_ViewPortSize.x, m_ViewPortSize.y}, {0, 1},
|
||||
{1, 0});
|
||||
|
||||
|
||||
auto windowsSize = ImGui::GetWindowSize();
|
||||
ImVec2 minBound = ImGui::GetWindowPos();
|
||||
|
||||
|
||||
minBound.x += viewportOffet.x;
|
||||
minBound.y += viewportOffet.y + m_ViewPortSize.y - windowsSize.y;
|
||||
|
||||
ImVec2 maxBound = {minBound.x + windowsSize.x, minBound.y + windowsSize.y};
|
||||
m_ViewPortBounds[0] = {minBound.x, minBound.y};
|
||||
m_ViewPortBounds[1] = {maxBound.x, maxBound.y};
|
||||
|
||||
// ImGuizmo
|
||||
Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity();
|
||||
if (selectedEntity)
|
||||
{
|
||||
@ -220,7 +260,7 @@ namespace Hazel
|
||||
|
||||
const ImVec2 windowPos = ImGui::GetWindowPos();
|
||||
|
||||
ImGuizmo::SetRect(windowPos.x,windowPos.y,windowWidth,windowHeight);
|
||||
ImGuizmo::SetRect(windowPos.x, windowPos.y, windowWidth, windowHeight);
|
||||
|
||||
// auto cameraEntity = m_ActiveScene->GetPrimaryCameraEntity();
|
||||
if (m_GizmoType != -1)
|
||||
@ -243,9 +283,11 @@ namespace Hazel
|
||||
else if (m_GizmoType == ImGuizmo::OPERATION::SCALE)
|
||||
snapValue = 0.25f;
|
||||
|
||||
float snapValues[3] = { snapValue, snapValue, snapValue };
|
||||
float snapValues[3] = {snapValue, snapValue, snapValue};
|
||||
|
||||
if (ImGuizmo::Manipulate(glm::value_ptr(cameraView), glm::value_ptr(cameraProjection), ImGuizmo::OPERATION(m_GizmoType), ImGuizmo::LOCAL,glm::value_ptr(transform), nullptr, snap ? snapValues : nullptr))
|
||||
if (ImGuizmo::Manipulate(glm::value_ptr(cameraView), glm::value_ptr(cameraProjection),
|
||||
ImGuizmo::OPERATION(m_GizmoType), ImGuizmo::LOCAL,
|
||||
glm::value_ptr(transform), nullptr, snap ? snapValues : nullptr))
|
||||
{
|
||||
if (ImGuizmo::IsUsing())
|
||||
{
|
||||
@ -260,9 +302,9 @@ namespace Hazel
|
||||
tc.Scale = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar();
|
||||
@ -273,7 +315,7 @@ namespace Hazel
|
||||
|
||||
void EditorLayer::SaveScene() const
|
||||
{
|
||||
std::string filepath = FileDiaglogs::SaveFile("Hazel Scene (*.scene)\0*.scene\0");
|
||||
std::string filepath = FileDiaglogs::SaveFile("Hazel Scene (*.scene,*.yaml)\0*.scene;*.yaml\0*\0*.*\0\0");
|
||||
if (!filepath.empty())
|
||||
{
|
||||
SceneSerializer serializer(m_ActiveScene);
|
||||
@ -283,7 +325,7 @@ namespace Hazel
|
||||
|
||||
void EditorLayer::OpenScene()
|
||||
{
|
||||
std::string filepath = FileDiaglogs::OpenFile("Hazel Scene (*.scene)\0*.scene\0");
|
||||
std::string filepath = FileDiaglogs::OpenFile("Scene(*.scene, *.yaml)\0*.scene;*.yaml\0All files\0*.*\0\0");
|
||||
if (!filepath.empty())
|
||||
{
|
||||
m_ActiveScene = CreateRef<Scene>();
|
||||
@ -306,7 +348,6 @@ namespace Hazel
|
||||
{
|
||||
if (m_ViewportHovered)
|
||||
m_GizmoType = mode;
|
||||
|
||||
}
|
||||
|
||||
void EditorLayer::OnEvent(SDL_Event& e)
|
||||
@ -355,5 +396,4 @@ namespace Hazel
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -37,11 +37,14 @@ namespace Hazel
|
||||
Ref<Scene> m_ActiveScene;
|
||||
EditorCamera m_EditorCamera;
|
||||
|
||||
Entity m_HoveredEntity;
|
||||
|
||||
glm::vec4 m_BackgroundColor = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||||
glm::vec4 m_SquareColor = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||||
|
||||
bool m_ViewportFocused = false, m_ViewportHovered = false;
|
||||
glm::vec2 m_ViewPortSize = {0, 0};
|
||||
glm::vec2 m_ViewPortBounds[2];
|
||||
|
||||
Ref<FrameBuffer> m_FrameBuffer;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user