重构项目src框架,添加c#脚本功能

This commit is contained in:
2025-07-13 00:38:11 +08:00
parent 02c7e0fcf9
commit e0bfdd9c4e
573 changed files with 13094 additions and 191 deletions

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@ -1,688 +0,0 @@
//
// Created by sfd on 25-5-25.
//
#include "EditorLayer.h"
#include <imgui.h>
#include <ImGuizmo.h>
#include <glm/gtc/type_ptr.hpp>
#include <Hazel/Core/Input.h>
#include <Hazel/Math/Math.h>
#include <Hazel/Scene/SceneSerializer.h>
#include <Hazel/Utils/PlatformUtils.h>
#include "glm/gtx/matrix_decompose.hpp"
namespace Hazel
{
extern const std::filesystem::path g_AssetPath;
EditorLayer::EditorLayer()
: Layer("HazelEditor"), m_CameraController((float)Application::Get().GetWindow().GetWidth() / (float)Application::Get().GetWindow().GetHeight())
{
}
void EditorLayer::OnAttach()
{
FrameBufferSpecification spec;
spec.Width = Application::Get().GetWindow().GetWidth();
spec.Height = Application::Get().GetWindow().GetHeight();
spec.Attachments = { FrameBufferTextureFormat::RGBA8, FrameBufferTextureFormat::RED_INTEGER,FrameBufferTextureFormat::DEPTH };
m_FrameBuffer = FrameBuffer::Create(spec);
m_ViewPortSize = { spec.Width, spec.Height };
m_LogoTexture = Texture2D::Create("assets/textures/iceLogo.png");
m_CheckerBoardTexture = Texture2D::Create("assets/textures/Checkerboard.png");
m_IconPlay = Texture2D::Create("Resources/Icons/PlayButton.png");
m_IconStop = Texture2D::Create("Resources/Icons/PauseButton.png");
m_IconSimulate = Texture2D::Create("Resources/Icons/SimulateButton.png");
m_EditorScene = CreateRef<Scene>();
m_EditorScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
m_ActiveScene = m_EditorScene;
m_EditorCamera = EditorCamera(45.0f, 1.667f, 0.1f, 1000.0f);
m_SceneHierachyPanel.SetContext(m_ActiveScene);
m_GizmoType = ImGuizmo::OPERATION::TRANSLATE;
auto commandLineArgs = Application::Get().GetSpecification().commandLineArgs;
if (commandLineArgs.count > 1)
{
auto scenePath = commandLineArgs.args[1];
SceneSerializer sceneSerializer(m_ActiveScene);
sceneSerializer.Deserialize(scenePath);
}
}
void EditorLayer::OnDetech()
{
}
void EditorLayer::OnUpdate(TimeStep& ts)
{
// reset Renderer Draw Stats
Renderer2D::ResetStats();
if (const auto& spec = m_FrameBuffer->GetSpecification();
spec.Width != m_ViewPortSize.x || spec.Height != m_ViewPortSize.y)
{
m_FrameBuffer->Resize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
m_CameraController.OnResize(m_ViewPortSize.x, m_ViewPortSize.y);
m_EditorCamera.SetViewPortSize(m_ViewPortSize.x, m_ViewPortSize.y);
m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
}
// update camera
// update Renderer
m_FrameBuffer->Bind();
RendererCommand::SetClearColor(m_BackgroundColor);
RendererCommand::Clear();
m_FrameBuffer->ClearAttachment(1, -1);
switch (m_SceneState)
{
case SceneState::Play:
m_ActiveScene->OnUpdateRuntime(ts);
break;
case SceneState::Edit:
if (m_ViewportFocused)
m_CameraController.OnUpdate(ts);
m_EditorCamera.OnUpdate(ts);
m_ActiveScene->OnUpdateEditor(ts, m_EditorCamera);
break;
case SceneState::Simulate:
m_EditorCamera.OnUpdate(ts);
m_ActiveScene->OnUpdateSimulation(ts, m_EditorCamera);
break;
}
auto [mx, my] = ImGui::GetMousePos();
mx -= m_ViewPortBounds[0].x;
my -= m_ViewPortBounds[0].y;
const glm::vec2 viewPortSize = m_ViewPortBounds[1] - m_ViewPortBounds[0];
my = viewPortSize.y - my;
const int mouseX = (int)mx;
const int mouseY = (int)my;
if (mouseX >= 0 && mouseY >= 0 && mouseX < m_ViewPortSize.x && mouseY < m_ViewPortSize.y)
{
int pixelData = m_FrameBuffer->ReadPixel(1, mouseX, mouseY);
m_HoveredEntity = pixelData == -1 ? Entity{} : Entity{ (entt::entity)pixelData, m_ActiveScene.get()};
}
// Renderer2D::DrawQuad({0, 0.5f}, {1.0f, 1.0f}, {0.2f, 0.3f, 0.8f, 1.0f});
// Renderer2D::DrawQuad({0, -0.5f}, {1.0f, 1.0f}, {0.8f, 0.2f, 0.2f, 1.0f});
// Renderer2D::DrawQuad({-1, 0}, {1, 1}, m_LogoTexture);
// Renderer2D::DrawQuad({1, 0}, {1, 1}, m_CheckerBoardTexture);
OnOverLayRender();
// Renderer2D::EndScene();
m_FrameBuffer->UnBind();
}
void EditorLayer::OnOverLayRender()
{
if (m_SceneState == SceneState::Play)
{
Entity camera = m_ActiveScene->GetPrimaryCameraEntity();
if (camera)
Renderer2D::BeginScene(camera.GetComponent<CameraComponent>().Camera, camera.GetComponent<TransformComponent>().GetTransform());
else
Renderer2D::BeginScene(m_EditorCamera);
}else
{
Renderer2D::BeginScene(m_EditorCamera);
}
if (m_ShowPhysicsColliders)
{
// box collider
auto bcview = m_ActiveScene->GetAllEntitiesWith<TransformComponent, BoxCollider2DComponent>();
for (auto entity : bcview)
{
auto [tc, bc2D] = bcview.get<TransformComponent, BoxCollider2DComponent>(entity);
glm::vec3 scale = tc.Scale * glm::vec3(bc2D.Size * 2.0f, 1.0f);
glm::mat4 transform =
glm::translate(glm::mat4(1.0f), tc.Translation)
* glm::rotate(glm::mat4(1.0f), tc.Rotation.z, glm::vec3(0.0f, 0.0f, 1.0f))
* glm::translate(glm::mat4(1.0f), glm::vec3(bc2D.Offset, 0.0f))
* glm::scale(glm::mat4(1.0f), scale);
Renderer2D::DrawRect(transform, glm::vec4(0.2f, 1.0f, 0.2f, 1.0f));
}
// circle collider
auto ccview = m_ActiveScene->GetAllEntitiesWith<TransformComponent, CircleCollider2DComponent>();
for (auto entity : ccview)
{
auto [tc, cc2D] = ccview.get<TransformComponent, CircleCollider2DComponent>(entity);
glm::vec3 scale = tc.Scale * glm::vec3(cc2D.Radius * 2.05f);
glm::mat4 transform =
glm::translate(glm::mat4(1.0f), tc.Translation)
* glm::rotate(glm::mat4(1.0f), tc.Rotation.z, glm::vec3(0.0f, 0.0f, 1.0f))
* glm::translate(glm::mat4(1.0f), glm::vec3(cc2D.Offset, 0.0f))
* glm::scale(glm::mat4(1.0f), scale);
Renderer2D::DrawCircle(transform, glm::vec4(0.2, 1.0f, 0.2f, 1.0f), Renderer2D::GetLineWidth() * 0.015f);
}
}
if (Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity())
{
if (!selectedEntity.HasComponent<CameraComponent>())
{
auto transform = selectedEntity.GetComponent<TransformComponent>();
Renderer2D::DrawRect(transform.GetTransform(), glm::vec4(0.8f, 0.3f, 0.2f, 1.0f));
}
}
Renderer2D::EndScene();
}
void EditorLayer::OnImGuiRender()
{
static bool showDockspace = true;
if (showDockspace)
{
static bool dockspaceOpen = true;
static bool opt_fullscreen = true;
static bool opt_padding = false;
static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
// because it would be confusing to have two docking targets within each others.
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
if (opt_fullscreen)
{
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(viewport->WorkSize);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove;
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
}
else
{
dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode;
}
// When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background
// and handle the pass-thru hole, so we ask Begin() to not render a background.
if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
window_flags |= ImGuiWindowFlags_NoBackground;
// Important: note that we proceed even if Begin() returns false (aka window is collapsed).
// This is because we want to keep our DockSpace() active. If a DockSpace() is inactive,
// all active windows docked into it will lose their parent and become undocked.
// We cannot preserve the docking relationship between an active window and an inactive docking, otherwise
// any change of dockspace/settings would lead to windows being stuck in limbo and never being visible.
if (!opt_padding)
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::Begin("DockSpace", &dockspaceOpen, window_flags);
if (!opt_padding)
ImGui::PopStyleVar();
if (opt_fullscreen)
ImGui::PopStyleVar(2);
// Submit the DockSpace
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
style.WindowMinSize.x = 364.0f;
if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
{
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
}
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Options"))
{
// Disabling fullscreen would allow the window to be moved to the front of other windows,
// which we can't undo at the moment without finer window depth/z control.
// ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen);
// ImGui::MenuItem("Padding", NULL, &opt_padding);
// ImGui::Separator();
if (ImGui::MenuItem("New", "Ctrl+N"))
NewScene();
if (ImGui::MenuItem("Open...", "Ctrl+O"))
OpenScene();
if (ImGui::MenuItem("Save", "Ctrl+S", false, m_ActiveScene ? true : false))
SaveScene();
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S"))
SaveSceneAs();
ImGui::Separator();
if (ImGui::MenuItem("Exit")) { Hazel::Application::Get().Close(); }
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
// Scene Hierachy Panel
m_SceneHierachyPanel.OnImGuiRender();
m_ContentBroswerPanel.OnImGuiRender();
// Render Status
{
ImGui::Begin("Render Status");
auto stats = Renderer2D::GetStats();
ImGui::Text("Renderer BatchInfo: ");
ImGui::Text("Draw Calls: %d", stats.DrawCalls);
ImGui::Text("Quads: %d", stats.QuadCount);
ImGui::Text("Vertices: %d", stats.GetTotalVertexCount());
ImGui::Text("Indices: %d", stats.GetTotalIndexCount());
ImGui::Separator();
ImGui::Text("viewPortSize: (%.2f, %.2f)", m_ViewPortSize.x, m_ViewPortSize.y);
ImGui::Separator();
auto editorCameraPos = m_EditorCamera.GetPosition();
ImGui::Text("Editor Camera(%.3f, %.3f, %.3f)", editorCameraPos.x, editorCameraPos.y, editorCameraPos.z);
ImGui::Text("Editor Camera Distance: %f", m_EditorCamera.GetDistance());
float lineWidth = Renderer2D::GetLineWidth();
if (ImGui::DragFloat("LineWidth", &lineWidth, 0.01f, 0.0f, 10.0f))
{
Renderer2D::SetLineWidth(lineWidth);
}
// std::string name = "none";
// if (m_HoveredEntity)
// name = m_HoveredEntity.GetComponent<TagComponent>().Tag;
// ImGui::Text("Hovered Entity: %s", name.c_str());
ImGui::Separator();
ImGui::Checkbox("Show Colliders", &m_ShowPhysicsColliders);
ImGui::End();
}
// ViewPort
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f});
ImGui::Begin("Viewport", nullptr, ImGuiWindowFlags_NoCollapse);
auto viewportOffet = ImGui::GetCursorPos();
m_ViewportFocused = ImGui::IsWindowFocused();
m_ViewportHovered = ImGui::IsWindowHovered();
ImVec2 viewPortPanelSize = ImGui::GetContentRegionAvail();
if (m_ViewPortSize != *reinterpret_cast<glm::vec2*>(&viewPortPanelSize))
{
m_ViewPortSize = {viewPortPanelSize.x, viewPortPanelSize.y};
}
// ImGui::Text("Viewport: (%.2f, %.2f)", viewPortPanelSize.x, viewPortPanelSize.y);
ImGui::Image(m_FrameBuffer->GetColorAttachmentID(), {m_ViewPortSize.x, m_ViewPortSize.y}, {0, 1},
{1, 0});
const ImVec2 &viewPortMin = ImGui::GetItemRectMin(); // left-top pos
const ImVec2 &viewPortMax = ImGui::GetItemRectMax(); // right-buttom pos
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("CONTENT_BROSWER_ITEM"))
{
const wchar_t* path = (const wchar_t*)payload->Data;
OpenScene(std::filesystem::path(g_AssetPath) / path);
}
ImGui::EndDragDropTarget();
}
auto windowsSize = ImGui::GetWindowSize();
ImVec2 minBound = ImGui::GetWindowPos();
minBound.x += viewportOffet.x;
minBound.y += viewportOffet.y + m_ViewPortSize.y - windowsSize.y;
ImVec2 maxBound = {minBound.x + windowsSize.x, minBound.y + windowsSize.y};
m_ViewPortBounds[0] = {minBound.x, minBound.y};
m_ViewPortBounds[1] = {maxBound.x, maxBound.y};
// ImGuizmo
Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity();
if (selectedEntity)
{
ImGuizmo::SetOrthographic(false);
ImGuizmo::SetDrawlist();
ImGuizmo::SetRect(viewPortMin.x, viewPortMin.y, viewPortMax.x - viewPortMin.x, viewPortMax.y - viewPortMin.y);
if (m_GizmoType != -1)
{
glm::mat4 cameraProjection;
glm::mat4 cameraView;
if (m_SceneState == SceneState::Play)
{
auto cameraEntity = m_ActiveScene->GetPrimaryCameraEntity();
const auto& camera = cameraEntity.GetComponent<CameraComponent>().Camera;
cameraProjection = camera.GetProjection();
cameraView = glm::inverse(cameraEntity.GetComponent<TransformComponent>().GetTransform());
}else
{
cameraProjection = m_EditorCamera.GetProjection();
cameraView = m_EditorCamera.GetViewMatrix();
}
auto& tc = selectedEntity.GetComponent<TransformComponent>();
glm::mat4 transform = tc.GetTransform();
bool snap = SDL_GetModState() & SDL_KMOD_CTRL;
float snapValue = 0.5f;
if (m_GizmoType == ImGuizmo::OPERATION::TRANSLATE)
snapValue = 0.25f;
else if (m_GizmoType == ImGuizmo::OPERATION::ROTATE)
snapValue = 15.0f;
else if (m_GizmoType == ImGuizmo::OPERATION::SCALE)
snapValue = 0.25f;
float snapValues[3] = {snapValue, snapValue, snapValue};
if (ImGuizmo::Manipulate(glm::value_ptr(cameraView), glm::value_ptr(cameraProjection),
static_cast<ImGuizmo::OPERATION>(m_GizmoType), ImGuizmo::WORLD,
glm::value_ptr(transform), nullptr, snap ? snapValues : nullptr) && !Input::IsKeyPressed(KeyCode::LALT))
{
if (ImGuizmo::IsUsing())
{
glm::vec3 translation, rotation, scale;
Hazel::Math::DecomposeTransform(transform, translation, rotation, scale);
glm::vec3 deltaRotation = rotation - tc.Rotation;
tc.Translation = translation;
tc.Rotation += deltaRotation;
tc.Scale = scale;
}
}
}
}
ImGui::End();
ImGui::PopStyleVar();
}
UI_ToolBar();
ImGui::End();
}
}
void EditorLayer::SaveSceneAs() const
{
std::string filepath = FileDiaglogs::SaveFile("Hazel Scene (*.scene,*.yaml)\0*.scene;*.yaml\0*\0*.*\0\0");
HZ_CORE_INFO("Saving scene to: {}", filepath);
if (filepath.empty())
{
HZ_CORE_WARN("filepath is empty! do not save Scene!");
}
else
{
SerializeScene(m_ActiveScene, filepath);
HZ_CORE_INFO("scene saved");
}
}
void EditorLayer::OpenScene()
{
std::string filepath = FileDiaglogs::OpenFile("Scene(*.scene, *.yaml)\0*.scene;*.yaml\0All files\0*.*\0\0");
if (!filepath.empty())
OpenScene(filepath);
}
void EditorLayer::OpenScene(const std::filesystem::path& scenePath)
{
if (m_SceneState != SceneState::Edit)
OnSceneStop();
Ref<Scene> newScene = CreateRef<Scene>();
SceneSerializer serializer(newScene);
if (serializer.Deserialize(scenePath.string()))
{
m_EditorScene = newScene;
m_EditorScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
m_ActiveScene = m_EditorScene;
m_SceneHierachyPanel.SetContext(m_ActiveScene);
m_EditorScenePath = scenePath;
}
}
void EditorLayer::NewScene()
{
m_ActiveScene = CreateRef<Scene>();
m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
m_SceneHierachyPanel.SetContext(m_ActiveScene);
m_EditorScenePath = std::filesystem::path();
}
void EditorLayer::SaveScene() const
{
if (!m_EditorScenePath.empty())
{
HZ_CORE_INFO("Saving scene: {}", m_EditorScenePath.string());
SerializeScene(m_ActiveScene, m_EditorScenePath);
HZ_CORE_INFO("scene saved");
}else
{
SaveSceneAs();
}
}
void EditorLayer::SerializeScene(Ref<Scene> scene, const std::filesystem::path& scenePath) const
{
const SceneSerializer serializer(scene);
serializer.Serialize(scenePath.string());
}
void EditorLayer::OnDuplicateEntity()
{
if (m_SceneState != SceneState::Edit)
return;
Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity();
if (selectedEntity)
m_EditorScene->DuplicateEntity(selectedEntity);
}
void EditorLayer::OnScenePlay()
{
if (m_SceneState == SceneState::Simulate)
OnSceneStop();
// SaveScene();
m_SceneState = SceneState::Play;
m_ActiveScene = Scene::Copy(m_EditorScene);
m_ActiveScene->OnRuntimeStart();
m_SceneHierachyPanel.SetContext(m_ActiveScene);
}
void EditorLayer::OnSceneStop()
{
if (m_SceneState != SceneState::Play && m_SceneState != SceneState::Simulate)
{
HZ_CORE_WARN("Scene is not playing or simulating!");
return;
}
if (m_SceneState == SceneState::Play)
m_ActiveScene->OnRuntimeStop();
else if (m_SceneState == SceneState::Simulate)
m_ActiveScene->OnSimulationStop();
m_SceneState = SceneState::Edit;
m_ActiveScene = m_EditorScene;
m_SceneHierachyPanel.SetContext(m_ActiveScene);
}
void EditorLayer::OnSceneSimulation()
{
if (m_SceneState == SceneState::Simulate)
OnSceneStop();
// SaveScene();
m_SceneState = SceneState::Simulate;
m_ActiveScene = Scene::Copy(m_EditorScene);
m_ActiveScene->OnSimulationStart();
m_SceneHierachyPanel.SetContext(m_ActiveScene);
}
void EditorLayer::ChangeOptMode(unsigned int mode)
{
if (m_ViewportHovered)
m_GizmoType = mode;
}
void EditorLayer::OnEvent(SDL_Event& e)
{
if (m_ViewportFocused)
{
m_CameraController.OnEvent(e);
m_EditorCamera.OnEvent(e);
}
if (e.button.clicks && m_ViewportHovered && !ImGuizmo::IsOver() && Input::IsMouseButtonPressed(MouseButton::BUTTON_LEFT) && !Input::IsKeyPressed(KeyCode::LALT))
m_SceneHierachyPanel.SetSelectedEntity(m_HoveredEntity);
#define SHORTCUT_EXIT (SDL_KMOD_CTRL + SDLK_W)
#define SHORTCUT_NEW (SDL_KMOD_CTRL + SDLK_N)
#define SHORTCUT_OPEN (SDL_KMOD_CTRL + SDLK_O)
#define SHORTCUT_SAVE (SDL_KMOD_CTRL + SDLK_S)
#define SHORTCUT_SAVE_AS (SDL_KMOD_CTRL + SDL_KMOD_SHIFT + SDLK_S)
#define SHORTCUT_CTRL_D (SDL_KMOD_CTRL + SDLK_D)
if (e.key.down && e.key.repeat == 0)
{
const auto mod = SDL_GetModState();
const auto ctrl = (mod & SDL_KMOD_CTRL) ? SDL_KMOD_CTRL : 0;
const auto shift = (mod & SDL_KMOD_SHIFT) ? SDL_KMOD_SHIFT : 0;
switch (ctrl + shift + e.key.key)
{
case SHORTCUT_EXIT:
Application::Get().Close();
break;
case SHORTCUT_NEW:
NewScene();
break;
case SHORTCUT_OPEN:
OpenScene();
break;
case SHORTCUT_SAVE:
SaveScene();
break;
case SHORTCUT_SAVE_AS:
SaveSceneAs();
break;
case SHORTCUT_CTRL_D:
OnDuplicateEntity();
break;
// GIZMO
case SDLK_Q:
ChangeOptMode(-1);
break;
case SDLK_W:
ChangeOptMode(ImGuizmo::OPERATION::TRANSLATE);
break;
case SDLK_E:
ChangeOptMode(ImGuizmo::OPERATION::SCALE);
break;
case SDLK_R:
ChangeOptMode(ImGuizmo::OPERATION::ROTATE);
break;
default:
break;
}
}
}
void EditorLayer::UI_ToolBar()
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 2));
ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, ImVec2(0, 0));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
auto& colors = ImGui::GetStyle().Colors;
auto& buttonHovered = colors[ImGuiCol_ButtonHovered];
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(buttonHovered.x, buttonHovered.y, buttonHovered.z, 0.5f));
auto& buttonActive = colors[ImGuiCol_ButtonActive];
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(buttonActive.x, buttonActive.y, buttonActive.z, 0.5f));
ImGui::Begin("##ToolBar", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
// ImGui::Begin("##ToolBar", nullptr);
float size = ImGui::GetWindowHeight() - 10.0f;
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().x * 0.5f - size * 0.5f);
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().x * 0.5f - (size * 0.5f));
Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)? m_IconPlay : m_IconStop;
if (ImGui::ImageButton("toolbar-play-edit", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
{
if (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)
OnScenePlay();
else if (m_SceneState == SceneState::Play)
OnSceneStop();
}
ImGui::SameLine();
{
Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Play)? m_IconSimulate : m_IconStop;
if (ImGui::ImageButton("toolbar-simulate", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
{
if (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Play)
OnSceneSimulation();
else if (m_SceneState == SceneState::Simulate)
OnSceneStop();
}
}
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(3);
ImGui::End();
}
}

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@ -1,91 +0,0 @@
//
// Created by sfd on 25-5-25.
//
#ifndef EDITORLAYER_H
#define EDITORLAYER_H
#include <Hazel.h>
#include "Panels/ContentBroswerPanel.h"
#include "Panels/SceneHierachyPanel.h"
namespace Hazel
{
class EditorLayer : public Layer
{
public:
EditorLayer();
virtual ~EditorLayer() = default;
virtual void OnAttach() override;
virtual void OnDetech() override;
virtual void OnUpdate(TimeStep& ts) override;
virtual void OnImGuiRender() override;
virtual void OnEvent(SDL_Event& e) override;
private:
void UI_ToolBar();
void OnScenePlay();
void OnSceneSimulation();
void OnSceneStop();
void SaveSceneAs() const;
void OpenScene();
void OpenScene(const std::filesystem::path& scenePath);
void NewScene();
void SaveScene() const;
void SerializeScene(Ref<Scene> scene, const std::filesystem::path& scenePath) const;
void OnDuplicateEntity();
void ChangeOptMode(unsigned int mode);
void OnOverLayRender();
private:
OrthographicCameraController m_CameraController;
Ref<Texture2D> m_LogoTexture;
Ref<Texture2D> m_CheckerBoardTexture;
Ref<Scene> m_ActiveScene;
Ref<Scene> m_EditorScene;
EditorCamera m_EditorCamera;
std::filesystem::path m_EditorScenePath;
Entity m_HoveredEntity;
glm::vec4 m_BackgroundColor = { 0.2f, 0.2f, 0.2f, 1.0f };
glm::vec4 m_SquareColor = { 0.2f, 0.2f, 0.2f, 1.0f };
bool m_ViewportFocused = false, m_ViewportHovered = false;
glm::vec2 m_ViewPortSize = {0, 0};
glm::vec2 m_ViewPortBounds[2];
Ref<FrameBuffer> m_FrameBuffer;
Ref<FrameBuffer> m_RuntimeFrameBuffer;
SceneHierachyPanel m_SceneHierachyPanel;
ContentBroswerPanel m_ContentBroswerPanel;
int m_GizmoType = -1;
bool m_ShowPhysicsColliders = false;
enum class SceneState
{
Edit = 0, Play = 1, Simulate = 2
};
SceneState m_SceneState = SceneState::Edit;
Ref<Texture2D> m_IconPlay, m_IconStop, m_IconSimulate;
};
}
#endif //EDITORLAYER_H

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@ -1,101 +0,0 @@
//
// Created by sfd on 25-6-10.
//
#include "ContentBroswerPanel.h"
#include <filesystem>
#include <../../../../Hazel/vendor/imgui/imgui.h>
#include <string>
namespace Hazel
{
extern const std::filesystem::path g_AssetPath = "assets";
ContentBroswerPanel::ContentBroswerPanel()
: m_CurrentDirectory(g_AssetPath)
{
m_DirectoryIcon = Texture2D::Create("Resources/Icons/ContentBrowser/DirectoryIcon.png");
m_FileIcon = Texture2D::Create("Resources/Icons/ContentBrowser/FileIcon.png");
}
void ContentBroswerPanel::OnImGuiRender()
{
ImGui::Begin("ContentBroswerPanel");
ImGui::Text("%s", m_CurrentDirectory.string().c_str());
ImGui::Separator();
if (m_CurrentDirectory != std::filesystem::path(g_AssetPath))
{
if (ImGui::Button(".."))
{
m_CurrentDirectory = m_CurrentDirectory.parent_path();
}
}
static float folderSize = 90.0f;
static float padding = 16.0f;
float cellSize = folderSize + padding;
float panelWidth = ImGui::GetContentRegionAvail().x;
int columnsCount = (int)panelWidth / cellSize;
if (columnsCount <= 1)
columnsCount = 1;
ImGui::Columns(columnsCount, 0, false);
for (auto& directory : std::filesystem::directory_iterator(m_CurrentDirectory))
{
auto& path = directory.path();
std::string filePathString = path.filename().string();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
Ref<Texture2D> icon = directory.is_directory() ? m_DirectoryIcon : m_FileIcon;
ImGui::ImageButton(std::to_string(hash_value(path)).c_str(),icon->GetRendererID(), {folderSize, folderSize}, {0, 1}, {1, 0});
ImGui::PopStyleColor();
if (ImGui::BeginDragDropSource())
{
auto relativePath = std::filesystem::relative(path, g_AssetPath);
const wchar_t* itemPath = relativePath.c_str();
ImGui::SetDragDropPayload("CONTENT_BROSWER_ITEM", itemPath, (wcslen(itemPath) + 1) * sizeof(wchar_t), ImGuiCond_Once);
ImGui::EndDragDropSource();
}
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left))
{
if (directory.is_directory())
m_CurrentDirectory /= path.filename();
}
ImGui::TextWrapped(filePathString.c_str());
ImGui::NextColumn();
/*
if (directory.is_directory())
{
if (ImGui::Button(filePathString.c_str()))
{
m_CurrentDirectory /= path.filename();
}
}else
{
if (ImGui::Button(filePathString.c_str()))
{
}
}
*/
}
ImGui::Columns(1);
ImGui::SliderFloat("folder size", &folderSize, 16, 512);
ImGui::SliderFloat("padding", &padding, 0, 32);
ImGui::End();
}
}

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@ -1,32 +0,0 @@
//
// Created by sfd on 25-6-10.
//
#ifndef CONTENTBROSWERPANEL_H
#define CONTENTBROSWERPANEL_H
#include <filesystem>
#include <Hazel/Core/Core.h>
#include <Hazel/Renderer/Texture.h>
namespace Hazel
{
class ContentBroswerPanel
{
public:
ContentBroswerPanel();
virtual ~ContentBroswerPanel() = default;
void OnImGuiRender();
private:
std::filesystem::path m_CurrentDirectory;
Ref<Texture2D> m_DirectoryIcon;
Ref<Texture2D> m_FileIcon;
};
}
#endif //CONTENTBROSWERPANEL_H

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@ -1,476 +0,0 @@
//
// Created by sfd on 25-5-29.
//
#include "SceneHierachyPanel.h"
#include <filesystem>
#include <imgui.h>
#include <imgui_internal.h>
#include <glm/gtc/type_ptr.hpp>
#include <Hazel/Scene/Components.h>
namespace Hazel
{
extern const std::filesystem::path g_AssetPath;
SceneHierachyPanel::SceneHierachyPanel(const Ref<Scene>& context)
{
SetContext(context);
}
void SceneHierachyPanel::SetContext(const Ref<Scene>& context)
{
m_Context = context;
m_SelectionContext = {};
}
void SceneHierachyPanel::OnImGuiRender()
{
if (m_Context)
{
ImGui::Begin("Scene Hierachy");
m_Context->m_Registry.view<entt::entity>().each([&](auto entityID)
{
DrawEntityNode({entityID, m_Context.get()});
});
if (ImGui::IsMouseDown(0) && ImGui::IsWindowHovered())
{
m_SelectionContext = {};
}
if (ImGui::BeginPopupContextWindow(0, ImGuiPopupFlags_MouseButtonRight | ImGuiPopupFlags_NoOpenOverItems))
{
if (ImGui::MenuItem("Create Empty Entity"))
{
m_SelectionContext = m_Context->CreateEntity("Empty Entity");
}
else if (ImGui::MenuItem("Create Camera"))
{
m_SelectionContext = m_Context->CreateEntity("Camera");
m_SelectionContext.AddComponent<CameraComponent>();
}
ImGui::EndPopup();
}
ImGui::End();
}
ImGui::Begin("Properties");
if (m_SelectionContext)
{
DrawComponents(m_SelectionContext);
}
ImGui::End();
}
void SceneHierachyPanel::DrawEntityNode(Entity entity)
{
auto& tag = entity.GetComponent<TagComponent>().Tag;
bool entityDeleted = false;
ImGuiTreeNodeFlags flags = ((m_SelectionContext == entity) ? ImGuiTreeNodeFlags_Selected : 0) | ImGuiTreeNodeFlags_OpenOnArrow;
flags |= ImGuiTreeNodeFlags_SpanAvailWidth;
const bool isopened = ImGui::TreeNodeEx((void*)(uint64_t)(uint32_t)entity, flags, tag.c_str());
if (ImGui::IsItemClicked())
{
m_SelectionContext = entity;
}
if (ImGui::BeginPopupContextItem())
{
if (ImGui::MenuItem("Delete Entity"))
entityDeleted = true;
ImGui::EndPopup();
}
if (isopened)
{
ImGui::TreePop();
}
if (entityDeleted)
{
m_Context->DestoryEntity(entity);
if (m_SelectionContext == entity)
{
m_SelectionContext = {};
}
}
}
static bool DrawVec3Control(const std::string& label, glm::vec3& values, float resetValue = 0.0f, float columnWidth = 100.0f)
{
ImGuiIO& io = ImGui::GetIO();
auto boldFont = io.Fonts->Fonts[0];
bool isChanged = false;
ImGui::PushID(label.c_str());
const ImGuiContext* context = ImGui::GetCurrentContext();
ImGui::Columns(2);
ImGui::SetColumnWidth(0, columnWidth);
ImGui::Text(label.c_str());
ImGui::NextColumn();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, {0.0f, 0.0f});
float lineHeight = context->Font->FontSize + context->Style.FramePadding.y * 2.0f;
// float lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
ImVec2 buttonSize = {lineHeight + 3.0f, lineHeight};
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.8f, 0.1f, 0.15f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.9f, 0.2f, 0.2f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.8f, 0.1f, 0.15f, 1.0f});
ImGui::PushFont(boldFont);
if (ImGui::Button("X", buttonSize))
{
values.x = resetValue;
isChanged = true;
}
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
if (ImGui::DragFloat("##X", &values.x, 0.1f))
{
isChanged = true;
}
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.2f, 0.7f, 0.2f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.3f, 0.8f, 0.3f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.2f, 0.7f, 0.2f, 1.0f});
ImGui::PushFont(boldFont);
if (ImGui::Button("Y", buttonSize))
{
values.y = resetValue;
isChanged = true;
}
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
if (ImGui::DragFloat("##Y", &values.y, 0.1f))
{
isChanged = true;
}
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.1f, 0.25f, 0.8f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{0.2f, 0.35f, 0.9f, 1.0f});
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{0.1f, 0.25f, 0.8f, 1.0f});
ImGui::PushFont(boldFont);
if (ImGui::Button("Z", buttonSize))
{
values.z = resetValue;
isChanged = true;
}
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
if (ImGui::DragFloat("##Z", &values.z, 0.1f))
{
isChanged = true;
}
ImGui::PopItemWidth();
ImGui::PopStyleVar();
ImGui::Columns(1);
ImGui::PopID();
return isChanged;
}
template<typename T, typename UIfunction>
void DrawComponent(const std::string& name, Entity entity, UIfunction uiFunction)
{
constexpr ImGuiTreeNodeFlags treeNodeFlags = ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_FramePadding;;
if (entity.HasComponent<T>())
{
ImGui::PushID(&entity);
auto& component = entity.GetComponent<T>();
ImVec2 contextReginAvail = ImGui::GetContentRegionAvail();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {4.0f, 4.0f});
auto context = ImGui::GetCurrentContext();
float lineHeight = context->Font->FontSize + context->Style.FramePadding.y * 2.0f;
ImGui::Separator();
bool open = ImGui::TreeNodeEx((void*)(uint64_t)typeid(T).hash_code(), treeNodeFlags, name.c_str());
ImGui::PopStyleVar();
ImGui::SameLine(contextReginAvail.x - lineHeight * 0.5f);
if (ImGui::Button("+", ImVec2(lineHeight, lineHeight)))
{
ImGui::OpenPopup("ComponentSettings");
}
bool removeComponent = false;
if (ImGui::BeginPopup("ComponentSettings"))
{
if (ImGui::MenuItem("Remove Component"))
removeComponent = true;
ImGui::EndPopup();
}
if (open)
{
uiFunction(component);
ImGui::TreePop();
}
if (removeComponent)
entity.RemoveComponent<T>();
ImGui::PopID();
}
}
void SceneHierachyPanel::DrawComponents(Entity entity)
{
if (entity.HasComponent<TagComponent>())
{
auto& tag = entity.GetComponent<TagComponent>().Tag;
char buffer[256] = {};
strcpy_s(buffer,sizeof(buffer), tag.c_str());
if (ImGui::InputText("Tag", buffer, sizeof(buffer)))
{
tag = std::string(buffer);
}
}
ImGui::SameLine();
ImGui::PushItemWidth(-1);
if (ImGui::Button("Add"))
ImGui::OpenPopup("Add");
if (ImGui::BeginPopup("Add"))
{
if (!m_SelectionContext.HasComponent<CameraComponent>())
{
if (ImGui::MenuItem("Camera"))
{
m_SelectionContext.AddComponent<CameraComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<SpriteRendererComponent>())
{
if (ImGui::MenuItem("Sprite Renderer"))
{
m_SelectionContext.AddComponent<SpriteRendererComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<CircleRendererComponent>())
{
if (ImGui::MenuItem("Circle Renderer"))
{
m_SelectionContext.AddComponent<CircleRendererComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<RigidBody2DComponent>())
{
if (ImGui::MenuItem("RigidBody 2D"))
{
m_SelectionContext.AddComponent<RigidBody2DComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<BoxCollider2DComponent>())
{
if (ImGui::MenuItem("Box Collider 2D"))
{
m_SelectionContext.AddComponent<BoxCollider2DComponent>();
ImGui::CloseCurrentPopup();
}
}
if (!m_SelectionContext.HasComponent<CircleCollider2DComponent>())
{
if (ImGui::MenuItem("Circle Collider 2D"))
{
m_SelectionContext.AddComponent<CircleCollider2DComponent>();
ImGui::CloseCurrentPopup();
}
}
ImGui::EndPopup();
}
ImGui::PopItemWidth();
DrawComponent<TransformComponent>("Transform", entity, [](auto& component)
{
DrawVec3Control("Translation", component.Translation);
glm::vec3 rotation = glm::degrees(component.Rotation);
if (DrawVec3Control("Rotation", rotation))
{
component.Rotation = glm::radians(rotation);
}
DrawVec3Control("Scale", component.Scale, 1.0f);
});
DrawComponent<CameraComponent>("Camera", entity, [](auto& component)
{
auto& camera = component.Camera;
ImGui::Checkbox("isPrimary", &component.Primary);
static const char* projectionTypeStrings[] = { "Perspective", "Orthographic" };
const char* currentProjectionTypeString = projectionTypeStrings[(int)camera.GetProjectionType()];
if (ImGui::BeginCombo("Projection", currentProjectionTypeString))
{
for (int i = 0; i < 2; i++)
{
const bool isSelected = currentProjectionTypeString == projectionTypeStrings[i];
if (ImGui::Selectable(projectionTypeStrings[i], isSelected))
{
currentProjectionTypeString = projectionTypeStrings[i];
camera.SetProjectionType(static_cast<ScenceCamera::ProjectionType>(i));
}
if (isSelected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
if (camera.GetProjectionType() == ScenceCamera::ProjectionType::Perspective)
{
float fov = glm::degrees(camera.GetPerspectiveVerticalFOV());
if (ImGui::DragFloat("FOV", &fov, 0.1f))
camera.SetPerspectiveVerticalFOV(glm::radians(fov));
float near = camera.GetPerspectiveNearCLip();
if (ImGui::DragFloat("Near", &near))
camera.SetPerspectiveNearClip(near);
float far = camera.GetPerspectiveFarCLip();
if (ImGui::DragFloat("Far", &far))
camera.SetPerspectiveFarClip(far);
}
if (camera.GetProjectionType() == ScenceCamera::ProjectionType::Orthographic)
{
float size = camera.GetOrthographicSize();
if (ImGui::DragFloat("Size", &size))
camera.SetOrthographicSize(size);
float near = camera.GetOrthographicNearCLip();
if (ImGui::DragFloat("Near", &near))
camera.SetOrthographicNearClip(near);
float far = camera.GetOrthographicFarCLip();
if (ImGui::DragFloat("Far", &far))
camera.SetOrthographicFarClip(far);
ImGui::Checkbox("Fixed Aspect Ratio", &component.FixedAspectRatio);
}
});
DrawComponent<SpriteRendererComponent>("Sprite Renderer", entity, [](auto& component)
{
ImGui::ColorEdit4("Color", glm::value_ptr(component.Color));
// Texture
ImGui::Button("Texture", ImVec2(100.f, 0.0f));
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("CONTENT_BROSWER_ITEM"))
{
const wchar_t* path = (const wchar_t*)payload->Data;
std::filesystem::path texturePath = std::filesystem::path(g_AssetPath) / path;
component.Texture = Texture2D::Create(texturePath.string());
}
ImGui::EndDragDropTarget();
}
ImGui::DragFloat("Tiling Color", &component.TilingFactor, 0.1f, 0.0f, 100.f);
});
DrawComponent<CircleRendererComponent>("Circle Renderer", entity, [](auto& component)
{
ImGui::ColorEdit4("Color", glm::value_ptr(component.Color));
// ImGui::DragFloat("Radius", &component.Radius, 0.01f, 0.0f, 1.f);
ImGui::DragFloat("Thickness", &component.Thickness, 0.01f, 0.0f, 1.f);
ImGui::DragFloat("Fade", &component.Fade, 0.00001f, 0.0f, 1.f);
});
DrawComponent<RigidBody2DComponent>("Rigidbody 2D", entity, [](auto& component)
{
static const char* bodyTypeStrings[] = {"Static", "Dynamic", "Kinematic"};
const char* currentBodyTypeString = bodyTypeStrings[(int)component.Type];
if (ImGui::BeginCombo("Body Type", currentBodyTypeString))
{
for (int i = 0; i < 3; i++)
{
const bool isSelected = currentBodyTypeString == bodyTypeStrings[i];
if (ImGui::Selectable(bodyTypeStrings[i], isSelected))
{
currentBodyTypeString = bodyTypeStrings[i];
component.Type = (RigidBody2DComponent::BodyType)i;
}
if (isSelected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::Checkbox("Fixed Rotation", &component.FixedRotation);
});
DrawComponent<BoxCollider2DComponent>("Box Collider 2D", entity, [](auto& component)
{
ImGui::DragFloat2("Offset", glm::value_ptr(component.Offset), 0.001f);
ImGui::DragFloat2("Size", glm::value_ptr(component.Size), 0.001f);
ImGui::DragFloat("Density", &component.Density, 0.01f, 0.0f);
ImGui::DragFloat("Friction", &component.Friction, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Restitution", &component.Restitution, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Restitution Threshold", &component.RestitutionThreshold, 0.01f, 0.0f);
});
DrawComponent<CircleCollider2DComponent>("Circle Collider 2D", entity, [](auto& component)
{
ImGui::DragFloat2("Offset", glm::value_ptr(component.Offset), 0.001f);
ImGui::DragFloat("Radius", &component.Radius, 0.001f);
ImGui::DragFloat("Density", &component.Density, 0.01f, 0.0f);
ImGui::DragFloat("Friction", &component.Friction, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Restitution", &component.Restitution, 0.01f, 0.0f, 1.0f);
ImGui::DragFloat("Restitution Threshold", &component.RestitutionThreshold, 0.01f, 0.0f);
});
}
void SceneHierachyPanel::SetSelectedEntity(const Entity entity)
{
m_SelectionContext = entity;
}
}

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@ -1,37 +0,0 @@
//
// Created by sfd on 25-5-29.
//
#ifndef SCENEHIERACHYPANEL_H
#define SCENEHIERACHYPANEL_H
#include <Hazel/Core/Core.h>
#include <Hazel/Scene/Entity.h>
#include <Hazel/Scene/Scene.h>
namespace Hazel
{
class SceneHierachyPanel
{
public:
SceneHierachyPanel() = default;
SceneHierachyPanel(const Ref<Scene>& context);
void SetContext(const Ref<Scene>& context);
void OnImGuiRender();
void DrawComponents(Entity entity);
void SetSelectedEntity(const Entity entity);
Entity GetSelectedEntity() const { return m_SelectionContext; }
private:
void DrawEntityNode(Entity entity);
private:
Ref<Scene> m_Context;
Entity m_SelectionContext;
};
}
#endif //SCENEHIERACHYPANEL_H

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@ -1,21 +1,20 @@
#include <Hazel.h>
#include "Hazel/Core/EntryPoint.h"
#include "Editor/EditorLayer.h"
#include "SandBox2D/SandBox2D.h"
namespace Hazel
{
class HazelEditor : public Application
class Sandbox : public Application
{
public:
HazelEditor(const ApplicationSpecification& specification)
Sandbox(const ApplicationSpecification& specification)
: Application(specification)
{
PushLayer(new EditorLayer());
PushLayer(new SandBox2D());
}
~HazelEditor() = default;
~Sandbox() = default;
};
@ -23,9 +22,9 @@ namespace Hazel
Application* CreateApplication(ApplicationCommandLineArgs args)
{
ApplicationSpecification spec;
spec.name = "Editor app";
spec.name = "Sandbox2D";
spec.commandLineArgs = args;
return new HazelEditor(spec);
return new Sandbox(spec);
}
}