add FindEntityByName function
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@ -8,19 +8,25 @@ namespace Sandbox {
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// private TransformComponent m_Transform;
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// private RigidBody2DComponent m_Rigidbody;
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public float MoveSpeed;
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/*
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public float MoveSpeed;
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public float DistanceFromPlayer = 5;
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private Entity m_Player;
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void OnCreate()
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{
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Console.WriteLine($"Player.OnCreate - {ID}");
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Console.WriteLine($"Camera.OnCreate - {ID}");
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m_Transform = GetComponent<TransformComponent>();
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m_Rigidbody = GetComponent<RigidBody2DComponent>();
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m_Player = FindEntityByName("Player");
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}
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*/
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void OnUpdate(float ts)
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{
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if(m_Player != null)
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{
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Translation = new Vector3(m_Player.Translation.XY, DistanceFromPlayer);
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}
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// Console.WriteLine($"Player.OnUpdate: {ts}");
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float speed = MoveSpeed;
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@ -36,6 +36,17 @@ namespace Sandbox {
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else if(Input.IsKeyDown(KeyCode.D))
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velocity.X = 1.0f;
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Entity cameraEntity = FindEntityByName("Camera");
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if(cameraEntity != null)
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{
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Camera camera = cameraEntity.As<Camera>();
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if(Input.IsKeyDown(KeyCode.Q))
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camera.DistanceFromPlayer -= speed * 2.0f * ts;
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else if(Input.IsKeyDown(KeyCode.E))
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camera.DistanceFromPlayer += speed * 2.0f * ts;
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}
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m_Rigidbody.ApplyLinearImpulseToCenter(velocity.XY * speed, true);
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}
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}
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@ -82,8 +82,6 @@ namespace Hazel
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m_CameraController.OnResize(m_ViewPortSize.x, m_ViewPortSize.y);
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m_EditorCamera.SetViewPortSize(m_ViewPortSize.x, m_ViewPortSize.y);
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m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
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}
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// update camera
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@ -501,7 +499,6 @@ namespace Hazel
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if (serializer.Deserialize(scenePath.string()))
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{
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m_EditorScene = newScene;
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m_EditorScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
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m_ActiveScene = m_EditorScene;
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@ -514,7 +511,6 @@ namespace Hazel
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void EditorLayer::NewScene()
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{
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m_ActiveScene = CreateRef<Scene>();
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m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
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m_SceneHierachyPanel.SetContext(m_ActiveScene);
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m_EditorScenePath = std::filesystem::path();
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@ -266,7 +266,7 @@ namespace Hazel
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auto& tag = entity.GetComponent<TagComponent>().Tag;
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char buffer[256] = {};
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strcpy_s(buffer,sizeof(buffer), tag.c_str());
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strncpy_s(buffer,sizeof(buffer), tag.c_str(), sizeof(buffer));
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if (ImGui::InputText("Tag", buffer, sizeof(buffer)))
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{
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tag = std::string(buffer);
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@ -368,7 +368,7 @@ namespace Hazel
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bool setStyleFlag = false;
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static char buffer[64] = {};
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snprintf(buffer, sizeof(buffer), "%s", component.ClassName.c_str());
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strcpy_s(buffer, sizeof(buffer), component.ClassName.c_str());
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if (!scriptClassExists)
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{
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@ -384,7 +384,7 @@ namespace Hazel
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// Fields
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Ref<ScriptInstance> scriptInstance = ScriptEngine::GetEntityScriptInstance(entity.GetUUID());
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const Ref<ScriptInstance> scriptInstance = ScriptEngine::GetEntityScriptInstance(entity.GetUUID());
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const bool sceneRunning = scene->IsRunning();
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if (sceneRunning)
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