add FindEntityByName function
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@ -8,19 +8,25 @@ namespace Sandbox {
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// private TransformComponent m_Transform;
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// private RigidBody2DComponent m_Rigidbody;
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public float MoveSpeed;
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/*
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public float MoveSpeed;
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public float DistanceFromPlayer = 5;
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private Entity m_Player;
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void OnCreate()
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{
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Console.WriteLine($"Player.OnCreate - {ID}");
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Console.WriteLine($"Camera.OnCreate - {ID}");
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m_Transform = GetComponent<TransformComponent>();
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m_Rigidbody = GetComponent<RigidBody2DComponent>();
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m_Player = FindEntityByName("Player");
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}
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*/
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void OnUpdate(float ts)
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{
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if(m_Player != null)
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{
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Translation = new Vector3(m_Player.Translation.XY, DistanceFromPlayer);
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}
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// Console.WriteLine($"Player.OnUpdate: {ts}");
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float speed = MoveSpeed;
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@ -36,6 +36,17 @@ namespace Sandbox {
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else if(Input.IsKeyDown(KeyCode.D))
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velocity.X = 1.0f;
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Entity cameraEntity = FindEntityByName("Camera");
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if(cameraEntity != null)
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{
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Camera camera = cameraEntity.As<Camera>();
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if(Input.IsKeyDown(KeyCode.Q))
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camera.DistanceFromPlayer -= speed * 2.0f * ts;
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else if(Input.IsKeyDown(KeyCode.E))
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camera.DistanceFromPlayer += speed * 2.0f * ts;
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}
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m_Rigidbody.ApplyLinearImpulseToCenter(velocity.XY * speed, true);
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}
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}
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