add FindEntityByName function
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@ -36,6 +36,17 @@ namespace Sandbox {
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else if(Input.IsKeyDown(KeyCode.D))
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velocity.X = 1.0f;
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Entity cameraEntity = FindEntityByName("Camera");
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if(cameraEntity != null)
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{
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Camera camera = cameraEntity.As<Camera>();
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if(Input.IsKeyDown(KeyCode.Q))
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camera.DistanceFromPlayer -= speed * 2.0f * ts;
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else if(Input.IsKeyDown(KeyCode.E))
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camera.DistanceFromPlayer += speed * 2.0f * ts;
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}
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m_Rigidbody.ApplyLinearImpulseToCenter(velocity.XY * speed, true);
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}
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}
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