添加鼠标点击实体事件,添加spirv着色器系统
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@ -63,7 +63,7 @@ namespace Hazel
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}
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// update camera
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if (m_ViewportFocused && m_ViewportHovered)
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if (m_ViewportFocused)
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{
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m_CameraController.OnUpdate(ts);
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m_EditorCamera.OnUpdate(ts);
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@ -284,10 +284,9 @@ namespace Hazel
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snapValue = 0.25f;
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float snapValues[3] = {snapValue, snapValue, snapValue};
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if (ImGuizmo::Manipulate(glm::value_ptr(cameraView), glm::value_ptr(cameraProjection),
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ImGuizmo::OPERATION(m_GizmoType), ImGuizmo::LOCAL,
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glm::value_ptr(transform), nullptr, snap ? snapValues : nullptr))
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glm::value_ptr(transform), nullptr, snap ? snapValues : nullptr) && !Input::IsKeyPressed(SDL_SCANCODE_LALT))
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{
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if (ImGuizmo::IsUsing())
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{
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@ -352,11 +351,13 @@ namespace Hazel
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void EditorLayer::OnEvent(SDL_Event& e)
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{
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if (m_ViewportFocused && m_ViewportHovered)
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if (m_ViewportFocused)
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{
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m_CameraController.OnEvent(e);
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m_EditorCamera.OnEvent(e);
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}
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if (e.button.clicks && m_ViewportHovered && !ImGuizmo::IsOver() && Input::IsMouseButtonPressed(SDL_BUTTON_LEFT) && !Input::IsKeyPressed(SDL_SCANCODE_LALT))
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m_SceneHierachyPanel.SetSelectedEntity(m_HoveredEntity);
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#define SHORTCUT_NEW (SDL_KMOD_CTRL | SDLK_N)
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#define SHORTCUT_OPEN (SDL_KMOD_CTRL | SDLK_O)
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