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37c17bdb5c
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| 37c17bdb5c | |||
| fadb73243d | |||
| ab4ca6285e | |||
| 52463322dd | |||
| 0a24a2f3c7 |
@ -7,6 +7,7 @@
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#include <utility>
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#include "Core.h"
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#include "KeyCodes.h"
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namespace Hazel
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{
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@ -14,9 +15,9 @@ namespace Hazel
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public:
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virtual ~Input() = default;
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static bool IsKeyPressed(int key);
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static bool IsKeyPressed(KeyCode key);
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static bool IsMouseButtonPressed(int button);
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static bool IsMouseButtonPressed(MouseButton button);
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static std::pair<float, float> GetMousePosition();
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static float GetMouseX();
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5
Hazel/src/Hazel/Core/KeyCodes.cpp
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5
Hazel/src/Hazel/Core/KeyCodes.cpp
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@ -0,0 +1,5 @@
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//
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// Created by sfd on 25-6-27.
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//
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#include "KeyCodes.h"
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28
Hazel/src/Hazel/Core/KeyCodes.h
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28
Hazel/src/Hazel/Core/KeyCodes.h
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@ -0,0 +1,28 @@
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//
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// Created by sfd on 25-6-27.
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//
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#ifndef KEYCODES_H
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#define KEYCODES_H
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#include <SDL3/SDL_keycode.h>
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#include <SDL3/SDL_mouse.h>
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namespace Hazel
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{
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using KeyCode = SDL_Scancode;
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typedef enum MouseButton
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{
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BUTTON_LEFT = SDL_BUTTON_LEFT,
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BUTTON_MIDDLE = SDL_BUTTON_MIDDLE,
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BUTTON_RIGHT = SDL_BUTTON_RIGHT,
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BUTTON_X1 = SDL_BUTTON_X1,
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BUTTON_X2 = SDL_BUTTON_X2,
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}MouseButton;
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//TODO: use self keycode, not use sdl directly
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}
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#endif //KEYCODES_H
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@ -70,11 +70,11 @@ namespace Hazel
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const glm::vec2 delta = (mouse - m_InitialMousePosition) * 0.003f;
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m_InitialMousePosition = mouse;
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if (Input::IsMouseButtonPressed(SDL_BUTTON_MIDDLE))
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if (Input::IsMouseButtonPressed(BUTTON_MIDDLE))
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MousePan(delta);
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else if (Input::IsMouseButtonPressed(SDL_BUTTON_LEFT))
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else if (Input::IsMouseButtonPressed(BUTTON_LEFT))
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MouseRotate(delta);
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else if (Input::IsMouseButtonPressed(SDL_BUTTON_RIGHT))
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else if (Input::IsMouseButtonPressed(BUTTON_RIGHT))
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MouseZoom(-delta.y);
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}
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@ -118,7 +118,7 @@ namespace Hazel
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m_Distance -= delta * ZoomSpeed();
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if (m_Distance < 1.0f)
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{
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m_FocalPoint += GetForwardDirection();
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// m_FocalPoint += GetForwardDirection();
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m_Distance = 1.0f;
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}
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}
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@ -159,6 +159,16 @@ namespace Hazel
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CircleCollider2DComponent() = default;
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CircleCollider2DComponent(const CircleCollider2DComponent&) = default;
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};
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template<typename... Components>
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struct ComponentGroup
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{
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};
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using AllComponents =
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ComponentGroup<TransformComponent, SpriteRendererComponent,
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CircleRendererComponent, BoxCollider2DComponent,
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CircleCollider2DComponent, CameraComponent,
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NativeScriptComponent, RigidBody2DComponent>;
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}
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@ -35,7 +35,7 @@ namespace Hazel
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}
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template<typename T, typename... Args>
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T& AddOrRelpaceComponent(Args&&... args)
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T& AddOrReplaceComponent(Args&&... args)
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{
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T& component = m_Scene->m_Registry.emplace_or_replace<T>(m_EntityHandle, std::forward<Args>(args)...);
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m_Scene->OnComponentAdded<T>(*this, component);
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@ -40,31 +40,42 @@ namespace Hazel
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delete m_PhysicsWorld;
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}
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template<typename Component>
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template<typename... Component>
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static void CopyComponent(entt::registry& dst, entt::registry& src, const std::unordered_map<UUID, entt::entity>& enttMap)
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{
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([&]()
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{
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auto view = src.view<Component>();
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for (auto e : view)
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for (auto srcEntity : view)
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{
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UUID uuid = src.get<IDComponent>(e).ID;
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if (enttMap.find(uuid) == enttMap.end())
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entt::entity dstEntity = enttMap.at(src.get<IDComponent>(srcEntity).ID);
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auto& srcComponent = src.get<Component>(srcEntity);
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dst.emplace_or_replace<Component>(dstEntity, srcComponent);
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}
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}(), ...);
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}
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template<typename... Component>
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static void CopyComponent(ComponentGroup<Component ...>, entt::registry& dst, entt::registry& src, const std::unordered_map<UUID, entt::entity>& enttMap)
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{
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HZ_CORE_ERROR("ERROR");
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assert(-1);
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CopyComponent<Component ...>(dst, src, enttMap);
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}
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entt::entity entity = enttMap.at(uuid);
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auto& component = view.get<Component>(e);
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dst.emplace_or_replace<Component>(entity, component);
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}
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}
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template<typename Component>
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template<typename... Component>
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static void CopyComponentIfExists(Entity dst, Entity src)
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{
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([&](){
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if (src.HasComponent<Component>())
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dst.AddOrRelpaceComponent<Component>(src.GetComponent<Component>());
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dst.AddOrReplaceComponent<Component>(src.GetComponent<Component>());
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}(), ...);
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}
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template<typename... Component>
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static void CopyComponentIfExists(ComponentGroup<Component ...>, Entity dst, Entity src)
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{
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CopyComponentIfExists<Component ...>(dst, src);
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}
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Ref<Scene> Scene::Copy(Ref<Scene> other)
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@ -89,6 +100,9 @@ namespace Hazel
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enttMap[uuid] = (entt::entity)newEntity;
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}
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// Copy all components except IDComponent and TagComponent
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CopyComponent(AllComponents{}, dstSceneRegistry, srcSceneRegistry, enttMap);
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/*
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CopyComponent<TransformComponent>(dstSceneRegistry, srcSceneRegistry, enttMap);
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CopyComponent<SpriteRendererComponent>(dstSceneRegistry, srcSceneRegistry, enttMap);
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CopyComponent<CircleRendererComponent>(dstSceneRegistry, srcSceneRegistry, enttMap);
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@ -97,6 +111,7 @@ namespace Hazel
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CopyComponent<RigidBody2DComponent>(dstSceneRegistry, srcSceneRegistry, enttMap);
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CopyComponent<BoxCollider2DComponent>(dstSceneRegistry, srcSceneRegistry, enttMap);
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CopyComponent<CircleCollider2DComponent>(dstSceneRegistry, srcSceneRegistry, enttMap);
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*/
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return newScene;
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}
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@ -388,6 +403,8 @@ namespace Hazel
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{
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Entity newEntity = CreateEntity(entity.GetName() + " copy");
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CopyComponentIfExists(AllComponents{}, newEntity, entity);
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/*
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CopyComponentIfExists<TransformComponent>(newEntity, entity);
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CopyComponentIfExists<SpriteRendererComponent>(newEntity, entity);
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CopyComponentIfExists<CircleRendererComponent>(newEntity, entity);
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@ -396,6 +413,7 @@ namespace Hazel
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CopyComponentIfExists<RigidBody2DComponent>(newEntity, entity);
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CopyComponentIfExists<BoxCollider2DComponent>(newEntity, entity);
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CopyComponentIfExists<CircleCollider2DComponent>(newEntity, entity);
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*/
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}
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Entity Scene::GetPrimaryCameraEntity()
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@ -8,14 +8,14 @@
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namespace Hazel
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{
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bool Input::IsKeyPressed(const int key)
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bool Input::IsKeyPressed(const KeyCode key)
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{
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const auto state = SDL_GetKeyboardState(nullptr);
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return state[key];
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}
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bool Input::IsMouseButtonPressed(const int button)
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bool Input::IsMouseButtonPressed(const MouseButton button)
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{
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const auto mod = SDL_GetMouseState(nullptr, nullptr);
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return mod & SDL_BUTTON_MASK(button);
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@ -146,7 +146,6 @@ namespace Hazel
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if (m_ShowPhysicsColliders)
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{
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// box collider
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auto bcview = m_ActiveScene->GetAllEntitiesWith<TransformComponent, BoxCollider2DComponent>();
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for (auto entity : bcview)
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{
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@ -169,7 +168,7 @@ namespace Hazel
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Renderer2D::DrawRect(transform, glm::vec4(0.2f, 1.0f, 0.2f, 1.0f));
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}
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// circle collider
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auto ccview = m_ActiveScene->GetAllEntitiesWith<TransformComponent, CircleCollider2DComponent>();
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for (auto entity : ccview)
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{
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@ -562,7 +561,7 @@ namespace Hazel
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m_CameraController.OnEvent(e);
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m_EditorCamera.OnEvent(e);
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}
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if (e.button.clicks && m_ViewportHovered && !ImGuizmo::IsOver() && Input::IsMouseButtonPressed(SDL_BUTTON_LEFT) && !Input::IsKeyPressed(SDL_SCANCODE_LALT))
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if (e.button.clicks && m_ViewportHovered && !ImGuizmo::IsOver() && Input::IsMouseButtonPressed(BUTTON_LEFT) && !Input::IsKeyPressed(SDL_SCANCODE_LALT))
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m_SceneHierachyPanel.SetSelectedEntity(m_HoveredEntity);
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#define SHORTCUT_EXIT (SDL_KMOD_CTRL + SDLK_W)
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