Compare commits

..

2 Commits

Author SHA1 Message Date
75184d9a6e add c# debugging support 2025-10-26 16:08:38 +08:00
486b423343 add pausing and stepping 2025-10-26 15:49:45 +08:00
5 changed files with 163 additions and 62 deletions

View File

@ -42,7 +42,9 @@ namespace Hazel
m_CheckerBoardTexture = Texture2D::Create("assets/textures/Checkerboard.png");
m_IconPlay = Texture2D::Create("Resources/Icons/PlayButton.png");
m_IconStop = Texture2D::Create("Resources/Icons/PauseButton.png");
m_IconPause = Texture2D::Create("Resources/Icons/PauseButton.png");
m_IconStep = Texture2D::Create("Resources/Icons/StepButton.png");
m_IconStop = Texture2D::Create("Resources/Icons/StopButton.png");
m_IconSimulate = Texture2D::Create("Resources/Icons/SimulateButton.png");
m_EditorScene = CreateRef<Scene>();
@ -76,12 +78,13 @@ namespace Hazel
// reset Renderer Draw Stats
Renderer2D::ResetStats();
m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
if (const auto& spec = m_FrameBuffer->GetSpecification();
spec.Width != m_ViewPortSize.x || spec.Height != m_ViewPortSize.y)
{
m_FrameBuffer->Resize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y);
m_CameraController.OnResize(m_ViewPortSize.x, m_ViewPortSize.y);
m_EditorCamera.SetViewPortSize(m_ViewPortSize.x, m_ViewPortSize.y);
}
@ -317,7 +320,7 @@ namespace Hazel
static float fpsRefreshTime = 0.0f;
static float displayedFPS = 0;
float currentTime = ImGui::GetTime();
float currentTime = static_cast<float>(ImGui::GetTime());
// 每秒更新一次要显示的FPS
if (currentTime - fpsRefreshTime >= 1.0f)
@ -594,6 +597,10 @@ namespace Hazel
m_SceneHierachyPanel.SetContext(m_ActiveScene);
}
void EditorLayer::OnScenePause()
{
}
void EditorLayer::OnSceneSimulation()
{
if (m_SceneState == SceneState::Simulate)
@ -684,17 +691,27 @@ namespace Hazel
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().x * 0.5f - size * 0.5f);
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().x * 0.5f - (size * 0.5f));
Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)? m_IconPlay : m_IconStop;
if (ImGui::ImageButton("toolbar-play-edit", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
bool hasPlayButton = m_SceneState == SceneState::Play || m_SceneState == SceneState::Edit;
bool hasSimulateButton = m_SceneState == SceneState::Simulate || m_SceneState == SceneState::Edit;
bool hasPauseButton = m_SceneState != SceneState::Edit;
if (hasPlayButton)
{
if (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)
OnScenePlay();
else if (m_SceneState == SceneState::Play)
OnSceneStop();
Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)? m_IconPlay : m_IconStop;
if (ImGui::ImageButton("toolbar-play-edit", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
{
if (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Simulate)
OnScenePlay();
else if (m_SceneState == SceneState::Play)
OnSceneStop();
}
}
ImGui::SameLine();
if (hasSimulateButton)
{
if (hasPlayButton)
ImGui::SameLine();
Ref<Texture2D> icon = (m_SceneState == SceneState::Edit || m_SceneState == SceneState::Play)? m_IconSimulate : m_IconStop;
if (ImGui::ImageButton("toolbar-simulate", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
{
@ -705,6 +722,32 @@ namespace Hazel
}
}
if (hasPauseButton)
{
bool isPaused = m_ActiveScene->IsPaused();
ImGui::SameLine();
{
Ref<Texture2D> icon = m_IconPause;
if (ImGui::ImageButton("toolbar-pause", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
{
m_ActiveScene->SetPaused(!isPaused);
}
}
if (isPaused)
{
ImGui::SameLine();
{
Ref<Texture2D> icon = m_IconStep;
if (ImGui::ImageButton("toolbar-step", icon->GetRendererID(), ImVec2{size, size}, ImVec2{0, 0}, ImVec2{1, 1}))
{
m_ActiveScene->Step();
}
}
}
}
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(3);
ImGui::End();

View File

@ -29,6 +29,7 @@ namespace Hazel
void OnScenePlay();
void OnSceneSimulation();
void OnSceneStop();
void OnScenePause();
void SaveSceneAs() const;
@ -84,7 +85,7 @@ namespace Hazel
SceneState m_SceneState = SceneState::Edit;
Ref<Texture2D> m_IconPlay, m_IconStop, m_IconSimulate;
Ref<Texture2D> m_IconPlay, m_IconPause, m_IconStep, m_IconStop, m_IconSimulate;
};
}

View File

@ -143,6 +143,11 @@ namespace Hazel
}
void Scene::Step(const int frames)
{
m_StepFrame = frames;
}
void Scene::OnPhysics2DStart()
{
b2WorldDef worldDef = b2DefaultWorldDef();
@ -285,49 +290,52 @@ namespace Hazel
void Scene::OnUpdateRuntime(TimeStep& ts)
{
// Update scripts
if (!m_IsPaused || m_StepFrame-- > 0)
{
// C# Script Update
auto view = m_Registry.view<ScriptComponent>();
for (auto e : view)
// Update scripts
{
Entity entity = {e, this};
ScriptEngine::OnUpdateEntity(entity, ts);
}
//
m_Registry.view<NativeScriptComponent>().each([=, this](auto entity, auto& nsc)
{
// TODO: move to Scene::OnScenePlay
if (!nsc.Instance)
// C# Script Update
auto view = m_Registry.view<ScriptComponent>();
for (auto e : view)
{
nsc.Instance = nsc.InstantiateScript();
nsc.Instance->m_Entity = Entity{entity, this};
nsc.Instance->OnCreate();
Entity entity = {e, this};
ScriptEngine::OnUpdateEntity(entity, ts);
}
nsc.Instance->OnUpdate(ts);
});
}
//
m_Registry.view<NativeScriptComponent>().each([=, this](auto entity, auto& nsc)
{
// TODO: move to Scene::OnScenePlay
if (!nsc.Instance)
{
nsc.Instance = nsc.InstantiateScript();
nsc.Instance->m_Entity = Entity{entity, this};
nsc.Instance->OnCreate();
}
// Physics
{
b2World_Step(*m_PhysicsWorld, ts, 4);
nsc.Instance->OnUpdate(ts);
});
}
auto view = m_Registry.view<RigidBody2DComponent>();
for (auto e : view)
// Physics
{
Entity entity = {e, this};
auto& transform = entity.GetComponent<TransformComponent>();
auto& rb2D = entity.GetComponent<RigidBody2DComponent>();
b2World_Step(*m_PhysicsWorld, ts, 4);
b2BodyId& body = rb2D.RuntimeBody;
auto view = m_Registry.view<RigidBody2DComponent>();
for (auto e : view)
{
Entity entity = {e, this};
auto& transform = entity.GetComponent<TransformComponent>();
auto& rb2D = entity.GetComponent<RigidBody2DComponent>();
const auto& position = b2Body_GetPosition(body);
transform.Translation.x = position.x;
transform.Translation.y = position.y;
const float angle = b2Rot_GetAngle(b2Body_GetRotation(body));
transform.Rotation.z = angle;
b2BodyId& body = rb2D.RuntimeBody;
const auto& position = b2Body_GetPosition(body);
transform.Translation.x = position.x;
transform.Translation.y = position.y;
const float angle = b2Rot_GetAngle(b2Body_GetRotation(body));
transform.Rotation.z = angle;
}
}
}
@ -380,24 +388,27 @@ namespace Hazel
void Scene::OnUpdateSimulation(TimeStep& ts, const EditorCamera& camera)
{
// Physics
if (!m_IsPaused || m_StepFrame-- > 0)
{
b2World_Step(*m_PhysicsWorld, ts, 4);
auto view = m_Registry.view<RigidBody2DComponent>();
for (auto e : view)
// Physics
{
Entity entity = {e, this};
auto& transform = entity.GetComponent<TransformComponent>();
auto& rb2D = entity.GetComponent<RigidBody2DComponent>();
b2World_Step(*m_PhysicsWorld, ts, 4);
b2BodyId& body = rb2D.RuntimeBody;
auto view = m_Registry.view<RigidBody2DComponent>();
for (auto e : view)
{
Entity entity = {e, this};
auto& transform = entity.GetComponent<TransformComponent>();
auto& rb2D = entity.GetComponent<RigidBody2DComponent>();
const auto& position = b2Body_GetPosition(body);
transform.Translation.x = position.x;
transform.Translation.y = position.y;
const float angle = b2Rot_GetAngle(b2Body_GetRotation(body));
transform.Rotation.z = angle;
b2BodyId& body = rb2D.RuntimeBody;
const auto& position = b2Body_GetPosition(body);
transform.Translation.x = position.x;
transform.Translation.y = position.y;
const float angle = b2Rot_GetAngle(b2Body_GetRotation(body));
transform.Rotation.z = angle;
}
}
}

View File

@ -49,6 +49,10 @@ namespace Hazel
Entity GetEntityByUUID(UUID uuid);
bool IsRunning() const {return m_IsRunning; }
bool IsPaused() const {return m_IsPaused; }
void SetPaused(const bool pause) {m_IsPaused = pause; }
void Step(int frames = 1);
template<typename... Components>
auto GetAllEntitiesWith()
@ -73,6 +77,8 @@ namespace Hazel
b2WorldId* m_PhysicsWorld = nullptr;
bool m_IsRunning = false;
bool m_IsPaused = false;
int m_StepFrame = 0;
std::unordered_map<UUID, entt::entity> m_EnttMap;

View File

@ -13,6 +13,8 @@
#include "mono/jit/jit.h"
#include "mono/metadata/assembly.h"
#include "mono/metadata/attrdefs.h"
#include "mono/metadata/mono-debug.h"
#include "mono/metadata/threads.h"
namespace Hazel
{
@ -72,7 +74,7 @@ namespace Hazel
return buffer;
}
MonoAssembly* LoadMonoAssembly(const std::filesystem::path& assemblyPath)
MonoAssembly* LoadMonoAssembly(const std::filesystem::path& assemblyPath, bool loadPDB = false)
{
HZ_CORE_DEBUG("Load Assemble: {0}", assemblyPath.string().c_str());
uint32_t fileSize = 0;
@ -88,6 +90,24 @@ namespace Hazel
return nullptr;
}
if (loadPDB)
{
HZ_CORE_INFO("loading pdb file...");
std::filesystem::path pdbPath(assemblyPath);
pdbPath.replace_extension(".pdb");
if (std::filesystem::exists(pdbPath))
{
uint32_t pdbFileSize = 0;
char* pdbFileData = ReadBytes(pdbPath, &pdbFileSize);
mono_debug_open_image_from_memory(image, (const mono_byte*)pdbFileData, fileSize);
HZ_CORE_INFO("loaded pdb file: {0}", pdbPath.string());
HZ_CORE_INFO(" size: {0}", pdbFileSize);
delete[] pdbFileData;
}
}
std::string string = assemblyPath.string();
MonoAssembly* assembly = mono_assembly_load_from_full(image, string.c_str(), &status, 0);
mono_image_close(image);
@ -152,6 +172,8 @@ namespace Hazel
Scope<filewatch::FileWatch<std::string>> AppAssemblyFileWatcher;
bool AssemblyReloading = false;
bool EnableDebugging = false;
// runtime
Scene* SceneContext = nullptr;
};
@ -235,7 +257,7 @@ namespace Hazel
// TODO: move this later
s_Data->CoreAssemblyFilePath = assemblePath;
s_Data->CoreAssembly = Utils::LoadMonoAssembly(assemblePath);
s_Data->CoreAssembly = Utils::LoadMonoAssembly(assemblePath, s_Data->EnableDebugging);
s_Data->CoreAssemblyImage = mono_assembly_get_image(s_Data->CoreAssembly);
// Utils::PrintAssemblyTypes(s_Data->CoreAssembly);
@ -245,7 +267,7 @@ namespace Hazel
{
// TODO: move this later
s_Data->AppAssemblyFilePath = assemblePath;
s_Data->AppAssembly = Utils::LoadMonoAssembly(assemblePath);
s_Data->AppAssembly = Utils::LoadMonoAssembly(assemblePath, s_Data->EnableDebugging);
s_Data->AppAssemblyImage = mono_assembly_get_image(s_Data->AppAssembly);
s_Data->AppAssemblyFileWatcher = CreateScope<filewatch::FileWatch<std::string>>(assemblePath.string(), OnAssemblyFileSystemEvent);
@ -408,6 +430,18 @@ namespace Hazel
mono_set_dirs("Resources", "Resources");
mono_set_assemblies_path("Resources/mono");
if (s_Data->EnableDebugging)
{
const char* argv[2]
{
"--debugger-agent=transport=dt_socket,address=127.0.0.1:2550,server=y,suspend=n,loglevel=3,logfile=MonoDebugger.log",
"--soft-breakpoints"
};
mono_jit_parse_options(2, (char**)argv);
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
}
MonoDomain* rootDomain = mono_jit_init("HazelJITRuntime");
const char* monoPath = mono_assembly_getrootdir();
@ -419,6 +453,11 @@ namespace Hazel
}
// Storage the root Domain ptr
s_Data->RootDomain = rootDomain;
if (s_Data->EnableDebugging)
mono_debug_domain_create(s_Data->RootDomain);
mono_thread_set_main(mono_thread_current());
}
void ScriptEngine::MonoShutdown()
@ -468,7 +507,8 @@ namespace Hazel
MonoObject* ScriptClass::InvokeMethod(MonoObject* instance, MonoMethod* method, void** param)
{
return mono_runtime_invoke(method, instance, param, nullptr);
MonoObject* expection = nullptr;
return mono_runtime_invoke(method, instance, param, &expection);
}