// // Created by sfd on 25-5-25. // #include "EditorLayer.h" #include #include #include #include #include #include #include #include "glm/gtx/matrix_decompose.hpp" namespace Hazel { EditorLayer::EditorLayer() : Layer("HazelEditor"), m_CameraController((float)Application::Get().GetWindow().GetWidth() / (float)Application::Get().GetWindow().GetHeight()) { } void EditorLayer::OnAttach() { FrameBufferSpecification spec; spec.Width = Application::Get().GetWindow().GetWidth(); spec.Height = Application::Get().GetWindow().GetHeight(); spec.Attachments = { FrameBufferTextureFormat::RGBA8, FrameBufferTextureFormat::RED_INTEGER,FrameBufferTextureFormat::DEPTH }; m_FrameBuffer = FrameBuffer::Create(spec); m_ViewPortSize = { spec.Width, spec.Height }; m_LogoTexture = Texture2D::Create("assets/textures/iceLogo.png"); m_CheckerBoardTexture = Texture2D::Create("assets/textures/Checkerboard.png"); m_ActiveScene = CreateRef(); m_EditorCamera = EditorCamera(45.0f, 1.667f, 0.1f, 1000.0f); m_SceneHierachyPanel.SetContext(m_ActiveScene); } void EditorLayer::OnDetech() { } void EditorLayer::OnUpdate(TimeStep& ts) { // reset Renderer Draw Stats Renderer2D::ResetStats(); if (const auto& spec = m_FrameBuffer->GetSpecification(); spec.Width != m_ViewPortSize.x || spec.Height != m_ViewPortSize.y) { m_FrameBuffer->Resize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y); m_CameraController.OnResize(m_ViewPortSize.x, m_ViewPortSize.y); m_EditorCamera.SetViewPortSize(m_ViewPortSize.x, m_ViewPortSize.y); m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y); } // update camera if (m_ViewportFocused) { m_CameraController.OnUpdate(ts); m_EditorCamera.OnUpdate(ts); } // update Renderer m_FrameBuffer->Bind(); RendererCommand::SetClearColor(m_BackgroundColor); RendererCommand::Clear(); m_FrameBuffer->ClearAttachment(1, -1); // Renderer2D::BeginScene(m_CameraController.GetCamera()); // update Scene m_ActiveScene->OnUpdateEditor(ts, m_EditorCamera); auto [mx, my] = ImGui::GetMousePos(); mx -= m_ViewPortBounds[0].x; my -= m_ViewPortBounds[0].y; const glm::vec2 viewPortSize = m_ViewPortBounds[1] - m_ViewPortBounds[0]; my = viewPortSize.y - my; int mouseX = (int)mx; int mouseY = (int)my; if (mouseX >= 0 && mouseY >= 0 && mouseX < m_ViewPortSize.x && mouseY < m_ViewPortSize.y) { int pixelData = m_FrameBuffer->ReadPixel(1, mouseX, mouseY); m_HoveredEntity = pixelData == -1 ? Entity{} : Entity{ (entt::entity)pixelData, m_ActiveScene.get()}; } // Renderer2D::DrawQuad({0, 0.5f}, {1.0f, 1.0f}, {0.2f, 0.3f, 0.8f, 1.0f}); // Renderer2D::DrawQuad({0, -0.5f}, {1.0f, 1.0f}, {0.8f, 0.2f, 0.2f, 1.0f}); // Renderer2D::DrawQuad({-1, 0}, {1, 1}, m_LogoTexture); // Renderer2D::DrawQuad({1, 0}, {1, 1}, m_CheckerBoardTexture); // Renderer2D::EndScene(); m_FrameBuffer->UnBind(); } void EditorLayer::OnImGuiRender() { static bool showDockspace = true; if (showDockspace) { static bool dockspaceOpen = true; static bool opt_fullscreen = true; static bool opt_padding = false; static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None; // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into, // because it would be confusing to have two docking targets within each others. ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; if (opt_fullscreen) { const ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->WorkPos); ImGui::SetNextWindowSize(viewport->WorkSize); ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; } else { dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode; } // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background // and handle the pass-thru hole, so we ask Begin() to not render a background. if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) window_flags |= ImGuiWindowFlags_NoBackground; // Important: note that we proceed even if Begin() returns false (aka window is collapsed). // This is because we want to keep our DockSpace() active. If a DockSpace() is inactive, // all active windows docked into it will lose their parent and become undocked. // We cannot preserve the docking relationship between an active window and an inactive docking, otherwise // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible. if (!opt_padding) ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); ImGui::Begin("DockSpace Demo", &dockspaceOpen, window_flags); if (!opt_padding) ImGui::PopStyleVar(); if (opt_fullscreen) ImGui::PopStyleVar(2); // Submit the DockSpace ImGuiIO& io = ImGui::GetIO(); ImGuiStyle& style = ImGui::GetStyle(); style.WindowMinSize.x = 350.0f; if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) { ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags); } if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Options")) { // Disabling fullscreen would allow the window to be moved to the front of other windows, // which we can't undo at the moment without finer window depth/z control. // ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen); // ImGui::MenuItem("Padding", NULL, &opt_padding); // ImGui::Separator(); if (ImGui::MenuItem("New", "Ctrl+N")) NewScene(); if (ImGui::MenuItem("Open...", "Ctrl+O")) OpenScene(); if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) SaveScene(); ImGui::Separator(); if (ImGui::MenuItem("Exit")) { Hazel::Application::Get().Close(); } ImGui::EndMenu(); } ImGui::EndMenuBar(); } // Scene Hierachy Panel m_SceneHierachyPanel.OnImGuiRender(); // Render Status { ImGui::Begin("Render Status"); auto stats = Renderer2D::GetStats(); ImGui::Text("Renderer BatchInfo: "); ImGui::Text("Draw Calls: %d", stats.DrawCalls); ImGui::Text("Quads: %d", stats.QuadCount); ImGui::Text("Vertices: %d", stats.GetTotalVertexCount()); ImGui::Text("Indices: %d", stats.GetTotalIndexCount()); ImGui::Separator(); ImGui::Text("viewPortSize: (%.2f, %.2f)", m_ViewPortSize.x, m_ViewPortSize.y); ImGui::Separator(); std::string name = "none"; if (m_HoveredEntity) name = m_HoveredEntity.GetComponent().Tag; ImGui::Text("Hovered Entity: %s", name.c_str()); ImGui::End(); } // ViewPort { ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); ImGui::Begin("Viewport"); auto viewportOffet = ImGui::GetCursorPos(); m_ViewportFocused = ImGui::IsWindowFocused(); m_ViewportHovered = ImGui::IsWindowHovered(); ImVec2 viewPortPanelSize = ImGui::GetContentRegionAvail(); if (m_ViewPortSize != *reinterpret_cast(&viewPortPanelSize)) { m_ViewPortSize = {viewPortPanelSize.x, viewPortPanelSize.y}; } // ImGui::Text("Viewport: (%.2f, %.2f)", viewPortPanelSize.x, viewPortPanelSize.y); ImGui::Image(m_FrameBuffer->GetColorAttachmentID(), {m_ViewPortSize.x, m_ViewPortSize.y}, {0, 1}, {1, 0}); auto windowsSize = ImGui::GetWindowSize(); ImVec2 minBound = ImGui::GetWindowPos(); minBound.x += viewportOffet.x; minBound.y += viewportOffet.y + m_ViewPortSize.y - windowsSize.y; ImVec2 maxBound = {minBound.x + windowsSize.x, minBound.y + windowsSize.y}; m_ViewPortBounds[0] = {minBound.x, minBound.y}; m_ViewPortBounds[1] = {maxBound.x, maxBound.y}; // ImGuizmo Entity selectedEntity = m_SceneHierachyPanel.GetSelectedEntity(); if (selectedEntity) { ImGuizmo::SetOrthographic(false); ImGuizmo::SetDrawlist(); const float windowWidth = ImGui::GetWindowWidth(); const float windowHeight = ImGui::GetWindowHeight(); const ImVec2 windowPos = ImGui::GetWindowPos(); ImGuizmo::SetRect(windowPos.x, windowPos.y, windowWidth, windowHeight); // auto cameraEntity = m_ActiveScene->GetPrimaryCameraEntity(); if (m_GizmoType != -1) { // const auto& camera = cameraEntity.GetComponent().Camera; auto& tc = selectedEntity.GetComponent(); // const glm::mat4& cameraProjection = camera.GetProjection(); // glm::mat4 cameraView = glm::inverse(cameraEntity.GetComponent().GetTransform()); glm::mat4 cameraProjection = m_EditorCamera.GetProjection(); glm::mat4 cameraView = m_EditorCamera.GetViewMatrix(); glm::mat4 transform = tc.GetTransform(); bool snap = SDL_GetModState() & SDL_KMOD_CTRL; float snapValue = 0.5f; if (m_GizmoType == ImGuizmo::OPERATION::TRANSLATE) snapValue = 0.25f; else if (m_GizmoType == ImGuizmo::OPERATION::ROTATE) snapValue = 15.0f; else if (m_GizmoType == ImGuizmo::OPERATION::SCALE) snapValue = 0.25f; float snapValues[3] = {snapValue, snapValue, snapValue}; if (ImGuizmo::Manipulate(glm::value_ptr(cameraView), glm::value_ptr(cameraProjection), ImGuizmo::OPERATION(m_GizmoType), ImGuizmo::LOCAL, glm::value_ptr(transform), nullptr, snap ? snapValues : nullptr) && !Input::IsKeyPressed(SDL_SCANCODE_LALT)) { if (ImGuizmo::IsUsing()) { glm::vec3 translation, rotation, scale; Hazel::Math::DecomposeTransform(transform, translation, rotation, scale); glm::vec3 deltaRotation = rotation - tc.Rotation; tc.Translation = translation; tc.Rotation += deltaRotation; tc.Scale = scale; } } } } ImGui::End(); ImGui::PopStyleVar(); } ImGui::End(); } } void EditorLayer::SaveScene() const { std::string filepath = FileDiaglogs::SaveFile("Hazel Scene (*.scene,*.yaml)\0*.scene;*.yaml\0*\0*.*\0\0"); if (!filepath.empty()) { SceneSerializer serializer(m_ActiveScene); serializer.Serialize(filepath); } } void EditorLayer::OpenScene() { std::string filepath = FileDiaglogs::OpenFile("Scene(*.scene, *.yaml)\0*.scene;*.yaml\0All files\0*.*\0\0"); if (!filepath.empty()) { m_ActiveScene = CreateRef(); m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y); m_SceneHierachyPanel.SetContext(m_ActiveScene); SceneSerializer serializer(m_ActiveScene); serializer.Deserialize(filepath); } } void EditorLayer::NewScene() { m_ActiveScene = CreateRef(); m_ActiveScene->OnViewportResize((uint32_t)m_ViewPortSize.x, (uint32_t)m_ViewPortSize.y); m_SceneHierachyPanel.SetContext(m_ActiveScene); } void EditorLayer::ChangeOptMode(unsigned int mode) { if (m_ViewportHovered) m_GizmoType = mode; } void EditorLayer::OnEvent(SDL_Event& e) { if (m_ViewportFocused) { m_CameraController.OnEvent(e); m_EditorCamera.OnEvent(e); } if (e.button.clicks && m_ViewportHovered && !ImGuizmo::IsOver() && Input::IsMouseButtonPressed(SDL_BUTTON_LEFT) && !Input::IsKeyPressed(SDL_SCANCODE_LALT)) m_SceneHierachyPanel.SetSelectedEntity(m_HoveredEntity); #define SHORTCUT_NEW (SDL_KMOD_CTRL | SDLK_N) #define SHORTCUT_OPEN (SDL_KMOD_CTRL | SDLK_O) #define SHORTCUT_SAVE_ALL (SDL_KMOD_CTRL | SDL_KMOD_SHIFT | SDLK_S) const auto mod = SDL_GetModState(); const auto ctrl = (mod & SDL_KMOD_CTRL) ? SDL_KMOD_CTRL : 0; const auto shift = (mod & SDL_KMOD_SHIFT) ? SDL_KMOD_SHIFT : 0; switch (ctrl | shift | e.key.key) { case SHORTCUT_NEW: NewScene(); break; case SHORTCUT_OPEN: OpenScene(); break; case SHORTCUT_SAVE_ALL: SaveScene(); break; // GIZMO case SDLK_Q: ChangeOptMode(-1); break; case SDLK_W: ChangeOptMode(ImGuizmo::OPERATION::TRANSLATE); break; case SDLK_E: ChangeOptMode(ImGuizmo::OPERATION::SCALE); break; case SDLK_R: ChangeOptMode(ImGuizmo::OPERATION::ROTATE); break; default: break; } } }