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Hazel/Sandbox/assets/shaders/FlatColor.glsl

27 lines
422 B
GLSL

// Flat Color Shader
#type vertex
#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec2 a_TexCoord;
layout(std140, binding = 0) uniform Camera
{
mat4 u_ViewProjection;
};
void main() {
gl_Position = u_ViewProjection * vec4(a_Position, 1.0f);
}
#type fragment
#version 460 core
layout(location = 0) out vec4 color;
void main() {
color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}