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Hazel/Sandbox/assets/shaders/FlatColor.glsl
2025-05-19 16:22:34 +08:00

27 lines
424 B
GLSL

// Flat Color Shader
#type vertex
#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec2 a_TexCoord;
uniform mat4 u_ViewProjection;
uniform mat4 u_Transform;
void main() {
gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0f);
}
#type fragment
#version 460 core
layout(location = 0) out vec4 color;
uniform vec4 u_Color;
void main() {
color = u_Color;
}