39 lines
711 B
GLSL
39 lines
711 B
GLSL
#type vertex
|
|
#version 460 core
|
|
|
|
layout(location = 0) in vec3 a_Position;
|
|
layout(location = 1) in vec2 a_TexCoord;
|
|
|
|
uniform mat4 u_ViewProjection;
|
|
uniform mat4 u_Transform;
|
|
|
|
out vec2 v_TexCoord;
|
|
|
|
void main() {
|
|
v_TexCoord = a_TexCoord;
|
|
gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0f);
|
|
}
|
|
|
|
#type fragment
|
|
#version 460 core
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
in vec2 v_TexCoord;
|
|
|
|
uniform sampler2D u_Texture;
|
|
|
|
void main() {
|
|
vec4 tmpColor = texture(u_Texture, v_TexCoord);
|
|
if(gl_FragCoord.x < 635){
|
|
color = tmpColor;
|
|
}
|
|
else{
|
|
if(tmpColor.a < 0.1){
|
|
discard;
|
|
}else{
|
|
color = vec4(v_TexCoord, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|