add scene render system, add proper HDR environments, try load texture from mesh file
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@ -43,7 +43,6 @@ list(APPEND SRC_SOURCE ${IMGUIZMO_SOURCE})
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# ------------- link libraries -------------
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set(LINK_LIBRARIES_PRIVATE
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spdlog
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glfw
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glad
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assimp
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@ -52,6 +51,7 @@ set(LINK_LIBRARIES_PRIVATE
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)
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set(LINK_LIBRARIES_PUBLIC
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spdlog
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glm
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)
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