improve shadow process, now shadow can render according to the camera position

This commit is contained in:
2026-04-07 13:20:02 +08:00
parent 3c64abd77e
commit 230957f728
5 changed files with 309 additions and 274 deletions

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@ -1085,7 +1085,6 @@ namespace Prism
continue;
auto& submeshes = mesh->GetSubmeshes();
float lastT = std::numeric_limits<float>::max();
for (uint32_t i = 0; i < submeshes.size(); i++)
{
auto& submesh = submeshes[i];