add Preetham sky; add point light and spot light;
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@ -5,12 +5,12 @@
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layout(location = 0) in vec3 a_Position;
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uniform mat4 u_ViewProjection;
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uniform mat4 u_LightViewProjection;
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uniform mat4 u_Transform;
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void main()
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{
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gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0);
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gl_Position = u_LightViewProjection * u_Transform * vec4(a_Position, 1.0);
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}
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#type fragment
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