add Preetham sky; add point light and spot light;

This commit is contained in:
2026-03-16 01:44:23 +08:00
parent 3f56a6878d
commit 28d9a7dfb6
18 changed files with 723 additions and 129 deletions

View File

@ -8,7 +8,7 @@ layout(location = 0) in vec3 a_Position;
layout(location = 5) in ivec4 a_BoneIndices;
layout(location = 6) in vec4 a_BoneWeights;
uniform mat4 u_ViewProjection;
uniform mat4 u_LightViewProjection;
uniform mat4 u_Transform;
const int MAX_BONES = 100;
@ -22,7 +22,7 @@ void main()
boneTransform += u_BoneTransforms[a_BoneIndices[3]] * a_BoneWeights[3];
vec4 localPosition = boneTransform * vec4(a_Position, 1.0);
gl_Position = u_ViewProjection * u_Transform * localPosition;
gl_Position = u_LightViewProjection * u_Transform * localPosition;
}
#type fragment