default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
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@ -18,13 +18,13 @@ Entities:
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StoredFields:
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- Name: WalkingSpeed
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Type: 1
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Data: 20
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Data: 4
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- Name: RunSpeed
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Type: 1
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Data: 50
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Data: 10
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- Name: JumpForce
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Type: 1
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Data: 50
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Data: 1
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- Name: MouseSensitivity
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Type: 1
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Data: 10
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@ -147,7 +147,14 @@ Entities:
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Rotation: [0, 0, 0]
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Scale: [1, 1, 1]
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CameraComponent:
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Camera: some camera data...
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Camera:
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ProjectionType: 0
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PerspectiveFOV: 65
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PerspectiveNear: 0.100000001
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PerspectiveFar: 1000
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OrthographicSize: 10
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OrthographicNear: -1
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OrthographicFar: 1
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Primary: true
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- Entity: 18306113171518048249
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TagComponent:
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@ -186,7 +193,7 @@ Entities:
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Rotation: [0, 0, 0]
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Scale: [1, 1, 1]
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SkyLightComponent:
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EnvironmentAssetPath: assets\env\birchwood_4k.hdr
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EnvironmentAssetPath: assets/env/birchwood_4k.hdr
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Intensity: 1
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Angle: 0
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PhysicsLayers:
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