add simple fog
This commit is contained in:
@ -664,7 +664,7 @@ namespace Prism
|
||||
{
|
||||
SceneRenderer::SetViewportSize((uint32_t)viewportSize.x, (uint32_t)viewportSize.y);
|
||||
m_EditorScene->SetViewportSize((uint32_t)viewportSize.x, (uint32_t)viewportSize.y);
|
||||
m_EditorCamera.SetProjectionMatrix(glm::perspectiveFov(glm::radians(45.0f), viewportSize.x, viewportSize.y, 0.1f, 10000.0f));
|
||||
m_EditorCamera.SetProjectionMatrix(glm::perspectiveFov(glm::radians(45.0f), viewportSize.x, viewportSize.y, 0.1f, 1000.0f));
|
||||
m_EditorCamera.SetViewportSize((uint32_t)viewportSize.x, (uint32_t)viewportSize.y);
|
||||
ImGui::Image((ImTextureRef)SceneRenderer::GetFinalColorBufferRendererID(), viewportSize, { 0, 1 }, { 1, 0 });
|
||||
|
||||
|
||||
Reference in New Issue
Block a user