add simple fog
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@ -75,6 +75,9 @@ const float Epsilon = 0.00001;
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const int LightCount = 1;
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const vec3 Fdielectric = vec3(0.04);
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layout(location = 0) out vec4 color;
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layout(location = 1) out vec4 o_BloomColor;
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struct DirectionalLight {
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vec3 Direction;
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vec3 Radiance;
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@ -113,8 +116,6 @@ in VertexOutput
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vec4 FragPosLightSpace;
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} vs_Input;
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layout(location = 0) out vec4 color;
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layout(location = 1) out vec4 o_BloomColor;
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uniform DirectionalLight u_DirectionalLights;
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uniform vec3 u_CameraPosition;
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