add 2D physics (use box2d), fixed some little bugs
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@ -57,6 +57,10 @@ namespace Prism
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SetVec3_Native(m_UnmanagedInstance, uniform, ref value);
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}
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public void Set(string uniform, Vec4 value)
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{
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SetVec4_Native(m_UnmanagedInstance, uniform, ref value);
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}
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public void SetTexture(string uniform, Texture2D texture)
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{
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@ -82,6 +86,8 @@ namespace Prism
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void SetVec3_Native(IntPtr unmanagedInstance, string uniform, ref Vec3 value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void SetVec4_Native(IntPtr unmanagedInstance, string uniform, ref Vec4 value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void SetTexture_Native(IntPtr unmanagedInstance, string uniform, IntPtr texture);
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}
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}
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@ -71,10 +71,10 @@ namespace Prism
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern IntPtr GetMesh_Native(ulong entityID);
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internal static extern IntPtr GetMesh_Native(ulong entityID);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void SetMesh_Native(ulong entityID, IntPtr unmanagedInstance);
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internal static extern void SetMesh_Native(ulong entityID, IntPtr unmanagedInstance);
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}
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@ -92,4 +92,15 @@ namespace Prism
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{
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// TODO
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}
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public class RigidBody2DComponent : Component
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{
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public void ApplyLinearImpulse(Vec2 impulse, Vec2 offset, bool wake)
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{
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ApplyLinearImpulse_Native(Entity.ID, ref impulse, ref offset, wake);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void ApplyLinearImpulse_Native(ulong entityID, ref Vec2 impulse, ref Vec2 offset, bool wake);
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}
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}
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