change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt
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@ -149,7 +149,7 @@ namespace Prism
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auto secondEntity = m_Scene->CreateEntity("Gun Entity");
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secondEntity->Transform() = glm::translate(glm::mat4(1.0f), { 5, 5, 5 }) * glm::scale(glm::mat4(1.0f), {10, 10, 10});
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mesh = CreateRef<Mesh>("assets/models/m1911/m1911Materials.fbx");
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mesh = CreateRef<Mesh>("assets/models/m1911/M1911Materials.fbx");
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secondEntity->SetMesh(mesh);
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}
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