change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt

This commit is contained in:
2025-12-02 13:35:16 +08:00
parent 5251ae22fb
commit 5757f10cf2
3 changed files with 1 additions and 3 deletions

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@ -149,7 +149,7 @@ namespace Prism
auto secondEntity = m_Scene->CreateEntity("Gun Entity");
secondEntity->Transform() = glm::translate(glm::mat4(1.0f), { 5, 5, 5 }) * glm::scale(glm::mat4(1.0f), {10, 10, 10});
mesh = CreateRef<Mesh>("assets/models/m1911/m1911Materials.fbx");
mesh = CreateRef<Mesh>("assets/models/m1911/M1911Materials.fbx");
secondEntity->SetMesh(mesh);
}