change editor code: m1911Materials.fbx to M1911Materials.fbx, delete the extra keyword PUBLIC from CMakeLists.txt
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@ -149,7 +149,7 @@ namespace Prism
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auto secondEntity = m_Scene->CreateEntity("Gun Entity");
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auto secondEntity = m_Scene->CreateEntity("Gun Entity");
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secondEntity->Transform() = glm::translate(glm::mat4(1.0f), { 5, 5, 5 }) * glm::scale(glm::mat4(1.0f), {10, 10, 10});
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secondEntity->Transform() = glm::translate(glm::mat4(1.0f), { 5, 5, 5 }) * glm::scale(glm::mat4(1.0f), {10, 10, 10});
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mesh = CreateRef<Mesh>("assets/models/m1911/m1911Materials.fbx");
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mesh = CreateRef<Mesh>("assets/models/m1911/M1911Materials.fbx");
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secondEntity->SetMesh(mesh);
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secondEntity->SetMesh(mesh);
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}
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}
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@ -83,7 +83,6 @@ set(STATIC_LIBRARY ${PROJECT_NAME}-static)
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add_library(${STATIC_LIBRARY} STATIC ${SRC_SOURCE})
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add_library(${STATIC_LIBRARY} STATIC ${SRC_SOURCE})
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target_compile_definitions(${STATIC_LIBRARY} PRIVATE
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target_compile_definitions(${STATIC_LIBRARY} PRIVATE
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PUBLIC
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${DEBUG_DEFINITIONS}
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${DEBUG_DEFINITIONS}
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INTERFACE
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INTERFACE
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PRISM_STATIC
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PRISM_STATIC
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@ -71,7 +71,6 @@ namespace Prism
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{
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{
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case GL_DEBUG_SEVERITY_HIGH:
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case GL_DEBUG_SEVERITY_HIGH:
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PM_CORE_ERROR("[OpenGL HIGH] Source: {0}, Type: {1}, ID: {2}\nMessage: {3}", sourceStr, typeStr, id, message);
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PM_CORE_ERROR("[OpenGL HIGH] Source: {0}, Type: {1}, ID: {2}\nMessage: {3}", sourceStr, typeStr, id, message);
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PM_CORE_ASSERT(false);
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break;
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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case GL_DEBUG_SEVERITY_MEDIUM:
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