use pipelines to replace vertexArray
This commit is contained in:
@ -1,6 +1,6 @@
|
||||
Scene: Scene Name
|
||||
Environment:
|
||||
AssetPath: assets\env\birchwood_4k.hdr
|
||||
AssetPath: assets/env/birchwood_4k.hdr
|
||||
Light:
|
||||
Direction: [-0.5, -0.5, 1]
|
||||
Radiance: [1, 1, 1]
|
||||
@ -20,7 +20,7 @@ Entities:
|
||||
Type: 1
|
||||
Data: 5
|
||||
MeshComponent:
|
||||
AssetPath: assets\meshes\Sphere1m.fbx
|
||||
AssetPath: assets/meshes/Sphere1m.fbx
|
||||
- Entity: 5178862374589434728
|
||||
TagComponent:
|
||||
Tag: Camera
|
||||
@ -63,4 +63,4 @@ Entities:
|
||||
Type: 6
|
||||
Data: [0, 0, 0]
|
||||
MeshComponent:
|
||||
AssetPath: assets\meshes\TestScene.fbx
|
||||
AssetPath: assets/meshes/TestScene.fbx
|
||||
Reference in New Issue
Block a user