change keycode HEAD HZ to PM, change input impl to cpp
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@ -307,7 +307,6 @@ void DemoLayer::OnUpdate(const Prism::TimeStep deltaTime)
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m_GridShader->SetFloat("u_Scale", m_GridScale);
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m_GridShader->SetFloat("u_Res", m_GridSize);
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m_PlaneMesh->Render(deltaTime, m_GridShader.get());
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m_Framebuffer->Unbind();
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m_FinalPresentBuffer->Bind();
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@ -4,6 +4,8 @@
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#include "TestLayer.h"
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#include <memory>
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#include "imgui.h"
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#include "glm/gtc/type_ptr.hpp"
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#include "Prism/Renderer/Renderer.h"
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@ -176,7 +178,7 @@ void TestLayer::OnAttach()
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m_Shader.reset(Prism::Shader::Create("assets/shaders/demo.glsl"));
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m_HDRShader.reset(Prism::Shader::Create("assets/shaders/hdr.glsl"));
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m_Mesh.reset(new Prism::Mesh("assets/meshes/cerberus.fbx"));
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m_Mesh = std::make_unique<Prism::Mesh>("assets/meshes/cerberus.fbx");
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}
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void TestLayer::OnDetach()
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@ -18,8 +18,8 @@ public:
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virtual void OnInit() override
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{
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// PushLayer(new TestLayer());
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PushLayer(new DemoLayer());
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PushLayer(new TestLayer());
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// PushLayer(new DemoLayer());
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}
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};
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