replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed
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@ -483,7 +483,6 @@ namespace Prism
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}
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ImGui::End();
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m_SceneHierarchyPanel->OnImGuiRender();
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PhysicsSettingsWindow::OnImGuiRender(m_ShowPhysicsSettings);
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SceneRenderer::OnImGuiRender();
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AssetEditorPanel::OnImGuiRender();
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@ -492,6 +491,7 @@ namespace Prism
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m_ContentBrowserPanel->OnImGuiRender();
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m_ObjectsPanel->OnImGuiRender();
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m_SceneHierarchyPanel->OnImGuiRender();
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// Editor Panel ------------------------------------------------------------------------------
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ImGui::Begin("Environment");
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