fix shader source read in linux

This commit is contained in:
2025-11-22 13:44:46 +08:00
parent d24ca28e74
commit 940e1b33d2

View File

@ -65,6 +65,13 @@ namespace Prism
while (pos != std::string::npos)
{
size_t eol = m_ShaderSource.find("\r\n", pos);
if (eol == std::string::npos) {
eol = m_ShaderSource.find('\n', pos);
if (eol == std::string::npos) {
eol = m_ShaderSource.find('\r', pos);
}
}
PM_CORE_ASSERT(eol != std::string::npos, "Syntax error");
size_t begin = pos + typeTokenLength + 1;
std::string type = m_ShaderSource.substr(begin, eol - begin);