add transform class, some code tweaks
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@ -11,7 +11,7 @@ Entities:
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Tag: Box
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TransformComponent:
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Position: [0, 0, 0]
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Rotation: [1, 0, 0, 0]
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Rotation: [0, 0, 0]
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Scale: [50, 1, 50]
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MeshComponent:
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AssetPath: assets/meshes/Cube1m.fbx
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@ -40,7 +40,7 @@ Entities:
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Tag: Camera
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TransformComponent:
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Position: [2.808, 2.25, 0]
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Rotation: [1, 0, 0, 0]
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Rotation: [0, 0, 0]
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Scale: [1, 1, 1]
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CameraComponent:
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Camera: some camera data...
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@ -50,7 +50,7 @@ Entities:
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Tag: Sphere
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TransformComponent:
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Position: [-3.9876995, 1, -1.9669533e-06]
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Rotation: [1, 0, 0, 0]
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Rotation: [0, 0, 0]
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Scale: [1, 1, 1]
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MeshComponent:
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AssetPath: assets/meshes/Sphere1m.fbx
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@ -78,7 +78,7 @@ Entities:
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Tag: Box
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TransformComponent:
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Position: [0, 1.5, 0]
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Rotation: [1, 0, 0, 0]
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Rotation: [0, 0, 0]
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Scale: [2, 2, 2]
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MeshComponent:
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AssetPath: assets/meshes/Cube1m.fbx
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@ -107,7 +107,7 @@ Entities:
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Tag: Mesh Collider
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TransformComponent:
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Position: [-2.6045518, 1, -0.0017139912]
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Rotation: [1, 0, 0, 0]
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Rotation: [0, 0, 0]
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Scale: [1, 1, 1]
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MeshComponent:
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AssetPath: assets/meshes/Sphere1m.fbx
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@ -135,7 +135,7 @@ Entities:
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Tag: Player
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TransformComponent:
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Position: [2.8080375, 1.5, 0]
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Rotation: [1, 0, 0, 0]
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Rotation: [0, 0, 0]
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Scale: [2, 2, 2]
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ScriptComponent:
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ModuleName: FPSExample.FPSPlayer
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