add transform class, some code tweaks
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@ -16,6 +16,7 @@ namespace Example
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public void OnUpdate(float ts)
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{
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/*
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Mat4 transform = GetTransform();
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Vec3 playerTranstation = m_PlayerEntity.GetTransform().Translation;
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@ -25,6 +26,7 @@ namespace Example
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translation.Y = Math.Max(translation.Y, 4.5f);
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transform.Translation = translation;
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SetTransform(transform);
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*/
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}
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