fix mono runtime and debug error ,rollback to the old version, now will using mono's compiler and manager
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@ -145,7 +145,7 @@ uniform float u_BloomThreshold;
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uniform float u_EnvMapRotation;
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// baseColor
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uniform vec3 u_AlbedoColor;
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uniform vec4 u_AlbedoColor;
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uniform float u_Metalness;
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uniform float u_Roughness;
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@ -420,7 +420,7 @@ float ComputeShadow(vec4 fragPosLightSpace, float NdotL)
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void main()
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{
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m_Params.Albedo = u_AlbedoTexToggle > 0.5 ? texture(u_AlbedoTexture, vs_Input.TexCoord) : vec4(u_AlbedoColor, 1.0);
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m_Params.Albedo = u_AlbedoTexToggle > 0.5 ? texture(u_AlbedoTexture, vs_Input.TexCoord) : u_AlbedoColor;
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m_Params.Metalness = u_MetalnessTexToggle > 0.5 ? texture(u_MetalnessTexture, vs_Input.TexCoord).r : u_Metalness;
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m_Params.Roughness = u_RoughnessTexToggle > 0.5 ? texture(u_RoughnessTexture, vs_Input.TexCoord).r : u_Roughness;
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m_Params.Roughness = max(m_Params.Roughness, 0.05);
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