add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D
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@ -58,11 +58,12 @@ void main()
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vs_Output.WorldTransform = mat3(u_Transform);
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vs_Output.Binormal = a_Binormal;
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vs_Output.FragPosLightSpace = u_LightSpaceMatrix * u_Transform * vec4(a_Position, 1.0);
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vs_Output.FragPosLightSpace = u_LightSpaceMatrix * u_Transform * localPosition;
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vs_Output.ViewPosition = vec3(u_ViewMatrix * vec4(vs_Output.WorldPosition, 1.0));
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gl_Position = u_ViewProjectionMatrix * u_Transform * vec4(a_Position, 1.0);
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// gl_Position = u_ViewProjectionMatrix * u_Transform * vec4(a_Position, 1.0);
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gl_Position = u_ViewProjectionMatrix * u_Transform * localPosition;
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}
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#type fragment
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