remove the extra mesh creation, fix reload shader problem

This commit is contained in:
2025-11-29 13:40:21 +08:00
parent 5b99111bc4
commit b2ea361518
3 changed files with 2 additions and 3 deletions

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@ -118,7 +118,6 @@ namespace Prism
m_QuadShader = Shader::Create("assets/shaders/quad.glsl");
m_HDRShader = Shader::Create("assets/shaders/hdr.glsl");
m_GridShader = Shader::Create("assets/shaders/Grid.glsl");
m_Mesh = CreateRef<Mesh>("assets/models/m1911/m1911.fbx");
m_MeshMaterial = CreateRef<MaterialInstance>(m_Mesh->GetMaterial());