remove the extra mesh creation, fix reload shader problem
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@ -118,7 +118,6 @@ namespace Prism
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m_QuadShader = Shader::Create("assets/shaders/quad.glsl");
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m_HDRShader = Shader::Create("assets/shaders/hdr.glsl");
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m_GridShader = Shader::Create("assets/shaders/Grid.glsl");
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m_Mesh = CreateRef<Mesh>("assets/models/m1911/m1911.fbx");
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m_MeshMaterial = CreateRef<MaterialInstance>(m_Mesh->GetMaterial());
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