readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic
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@ -102,6 +102,7 @@ namespace Prism
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}
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}
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// Draw Colliders
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if (!m_SelectionContext.empty())
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{
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auto& selection = m_SelectionContext[0];
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@ -492,6 +493,7 @@ namespace Prism
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m_ObjectsPanel->OnImGuiRender();
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m_SceneHierarchyPanel->OnImGuiRender();
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m_EditorCamera.OnImGuiRender();
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// Editor Panel ------------------------------------------------------------------------------
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ImGui::Begin("Environment");
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@ -880,14 +882,17 @@ namespace Prism
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m_RuntimeScene->OnEvent(e);
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}
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EventDispatcher dispatcher(e);
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dispatcher.Dispatch<KeyPressedEvent>(PM_BIND_EVENT_FN(EditorLayer::OnKeyPressedEvent));
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dispatcher.Dispatch<MouseButtonPressedEvent>(PM_BIND_EVENT_FN(EditorLayer::OnMouseButtonPressedEvent));
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if (Input::GetCursorMode() == CursorMode::Normal)
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{
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EventDispatcher dispatcher(e);
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dispatcher.Dispatch<KeyPressedEvent>(PM_BIND_EVENT_FN(EditorLayer::OnKeyPressedEvent));
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dispatcher.Dispatch<MouseButtonPressedEvent>(PM_BIND_EVENT_FN(EditorLayer::OnMouseButtonPressedEvent));
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}
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}
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bool EditorLayer::OnKeyPressedEvent(KeyPressedEvent& e)
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{
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if (m_ViewportPanelHovered)
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if (m_ViewportPanelFocused)
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{
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switch (e.GetKeyCode())
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{
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