readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic
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@ -6,14 +6,14 @@
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 2) in vec2 a_TexCoord;
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layout(location = 3) in float a_TexIndex;
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layout(location = 3) in int a_TexIndex;
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layout(location = 4) in float a_TilingFactor;
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uniform mat4 u_ViewProjection;
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out vec4 v_Color;
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out vec2 v_TexCoord;
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out float v_TexIndex;
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flat out int v_TexIndex;
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out float v_TilingFactor;
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void main()
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@ -32,12 +32,17 @@ layout(location = 0) out vec4 color;
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in vec4 v_Color;
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in vec2 v_TexCoord;
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in float v_TexIndex;
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flat in int v_TexIndex;
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in float v_TilingFactor;
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uniform sampler2D u_Textures[32];
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void main()
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{
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color = texture(u_Textures[int(v_TexIndex)], v_TexCoord * v_TilingFactor) * v_Color;
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vec4 texColor = texture(u_Textures[v_TexIndex], v_TexCoord * v_TilingFactor) * v_Color;
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if(texColor.a < 0.1)
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discard;
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color = texColor;
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}
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