add MSAA, renderer2D, boundingbox

This commit is contained in:
2025-12-01 22:14:22 +08:00
parent 0d4024be39
commit c96eb34af5
44 changed files with 1185 additions and 289 deletions

View File

@ -0,0 +1,29 @@
// Basic Texture Shader
#type vertex
#version 430 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
uniform mat4 u_ViewProjection;
out vec4 v_Color;
void main()
{
v_Color = a_Color;
gl_Position = u_ViewProjection * vec4(a_Position, 1.0);
}
#type fragment
#version 430 core
layout(location = 0) out vec4 color;
in vec4 v_Color;
void main()
{
color = v_Color;
}