Fixed the issue where the program wouldn’t close properly in binaries built with MinGW
This commit is contained in:
@ -46,9 +46,13 @@ namespace Prism
|
|||||||
|
|
||||||
OpenGLVertexBuffer::~OpenGLVertexBuffer()
|
OpenGLVertexBuffer::~OpenGLVertexBuffer()
|
||||||
{
|
{
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
glDeleteBuffers(1, &m_RendererID);
|
||||||
|
#else
|
||||||
Renderer::Submit([this](){
|
Renderer::Submit([this](){
|
||||||
glDeleteBuffers(1, &m_RendererID);
|
glDeleteBuffers(1, &m_RendererID);
|
||||||
});
|
});
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLVertexBuffer::SetData(void* buffer, uint32_t size, uint32_t offset)
|
void OpenGLVertexBuffer::SetData(void* buffer, uint32_t size, uint32_t offset)
|
||||||
@ -89,9 +93,13 @@ namespace Prism
|
|||||||
|
|
||||||
OpenGLIndexBuffer::~OpenGLIndexBuffer()
|
OpenGLIndexBuffer::~OpenGLIndexBuffer()
|
||||||
{
|
{
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
glDeleteBuffers(1, &m_RendererID);
|
||||||
|
#else
|
||||||
Renderer::Submit([this](){
|
Renderer::Submit([this](){
|
||||||
glDeleteBuffers(1, &m_RendererID);
|
glDeleteBuffers(1, &m_RendererID);
|
||||||
});
|
});
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLIndexBuffer::SetData(void* data, uint32_t size, uint32_t offset)
|
void OpenGLIndexBuffer::SetData(void* data, uint32_t size, uint32_t offset)
|
||||||
|
|||||||
@ -19,9 +19,13 @@ namespace Prism
|
|||||||
|
|
||||||
OpenGLFrameBuffer::~OpenGLFrameBuffer()
|
OpenGLFrameBuffer::~OpenGLFrameBuffer()
|
||||||
{
|
{
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
glDeleteFramebuffers(1, &m_RendererID);
|
||||||
|
#else
|
||||||
Renderer::Submit([=](){
|
Renderer::Submit([=](){
|
||||||
glDeleteFramebuffers(1, &m_RendererID);
|
glDeleteFramebuffers(1, &m_RendererID);
|
||||||
});
|
});
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLFrameBuffer::Bind() const
|
void OpenGLFrameBuffer::Bind() const
|
||||||
|
|||||||
@ -116,9 +116,13 @@ namespace Prism
|
|||||||
|
|
||||||
OpenGLTexture2D::~OpenGLTexture2D()
|
OpenGLTexture2D::~OpenGLTexture2D()
|
||||||
{
|
{
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
glDeleteTextures(1, &m_RendererID);
|
||||||
|
#else
|
||||||
Renderer::Submit([this](){
|
Renderer::Submit([this](){
|
||||||
glDeleteTextures(1, &m_RendererID);
|
glDeleteTextures(1, &m_RendererID);
|
||||||
});
|
});
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLTexture2D::Bind(uint32_t slot) const
|
void OpenGLTexture2D::Bind(uint32_t slot) const
|
||||||
@ -275,9 +279,13 @@ namespace Prism
|
|||||||
|
|
||||||
OpenGLTextureCube::~OpenGLTextureCube()
|
OpenGLTextureCube::~OpenGLTextureCube()
|
||||||
{
|
{
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
glDeleteTextures(1, &m_RendererID);
|
||||||
|
#else
|
||||||
Renderer::Submit([this]() {
|
Renderer::Submit([this]() {
|
||||||
glDeleteTextures(1, &m_RendererID);
|
glDeleteTextures(1, &m_RendererID);
|
||||||
});
|
});
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLTextureCube::Bind(uint32_t slot) const
|
void OpenGLTextureCube::Bind(uint32_t slot) const
|
||||||
|
|||||||
@ -38,9 +38,13 @@ namespace Prism
|
|||||||
|
|
||||||
OpenGLVertexArray::~OpenGLVertexArray()
|
OpenGLVertexArray::~OpenGLVertexArray()
|
||||||
{
|
{
|
||||||
|
#ifdef __MINGW32__
|
||||||
|
glDeleteVertexArrays(1, &m_RendererID);
|
||||||
|
#else
|
||||||
Renderer::Submit([this](){
|
Renderer::Submit([this](){
|
||||||
glDeleteVertexArrays(1, &m_RendererID);
|
glDeleteVertexArrays(1, &m_RendererID);
|
||||||
});
|
});
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLVertexArray::Bind() const
|
void OpenGLVertexArray::Bind() const
|
||||||
|
|||||||
Reference in New Issue
Block a user