add material sphere preview, add ssr, improve shadow
This commit is contained in:
@ -49,6 +49,9 @@ uniform int u_TextureSamples;
|
||||
uniform bool u_EnableBloom;
|
||||
uniform float u_BloomThreshold;
|
||||
|
||||
uniform bool u_EnableSSR;
|
||||
uniform sampler2D u_SSRTexture;
|
||||
|
||||
const float uFar = 1.0;
|
||||
|
||||
vec4 SampleTexture(sampler2D tex, vec2 texCoord)
|
||||
@ -94,6 +97,12 @@ void main()
|
||||
color += bloomColor;
|
||||
}
|
||||
|
||||
if (u_EnableSSR)
|
||||
{
|
||||
vec4 ssrSample = texture(u_SSRTexture, v_TexCoord);
|
||||
color += ssrSample.rgb * ssrSample.a;
|
||||
}
|
||||
|
||||
|
||||
float exposure = 1.0f;
|
||||
if(u_EnableAutoExposure)
|
||||
|
||||
Reference in New Issue
Block a user