add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
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@ -18,6 +18,14 @@ Entities:
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RigidBodyComponent:
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BodyType: 1
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Mass: 0.5
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IsKinematic: false
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Constraints:
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LockPositionX: false
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LockPositionY: false
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LockPositionZ: false
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LockRotationX: true
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LockRotationY: true
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LockRotationZ: true
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PhysicsMaterialComponent:
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StaticFriction: 1
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DynamicFriction: 1
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@ -49,6 +57,14 @@ Entities:
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RigidBodyComponent:
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BodyType: 1
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Mass: 1
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IsKinematic: false
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Constraints:
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LockPositionX: false
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LockPositionY: false
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LockPositionZ: false
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LockRotationX: true
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LockRotationY: true
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LockRotationZ: true
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PhysicsMaterialComponent:
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StaticFriction: 1
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DynamicFriction: 1
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@ -86,6 +102,14 @@ Entities:
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RigidBodyComponent:
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BodyType: 0
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Mass: 1
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IsKinematic: false
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Constraints:
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LockPositionX: false
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LockPositionY: false
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LockPositionZ: false
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LockRotationX: true
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LockRotationY: true
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LockRotationZ: true
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PhysicsMaterialComponent:
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StaticFriction: 1
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DynamicFriction: 1
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