add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection

This commit is contained in:
2025-12-24 10:10:24 +08:00
parent 00d3993a77
commit f747db4e27
44 changed files with 2322 additions and 860 deletions

View File

@ -0,0 +1,24 @@
// Collider Shader
#type vertex
#version 450
layout(location = 0) in vec3 a_Position;
uniform mat4 u_ViewProjection;
uniform mat4 u_Transform;
void main()
{
gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0);
}
#type fragment
#version 450
layout(location = 0) out vec4 color;
void main()
{
color = vec4(0.1, 1.0, 0.1, 1.0);
}