fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead

This commit is contained in:
2025-12-31 23:56:49 +08:00
parent 960eeaf94b
commit faecfe21ab
23 changed files with 330 additions and 452 deletions

View File

@ -3,11 +3,12 @@
//
#include "EditorLayer.h"
#include "ImGuizmo.h"
#define GLM_ENABLE_EXPERIMENTAL
#include <ImGuizmo.h>
#include <filesystem>
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/matrix_decompose.hpp"
#include "Prism/Core/Input.h"
#include "Prism/Editor/PhysicsSettingsWindow.h"
#include "Prism/Physics/Physics3D.h"
@ -218,7 +219,7 @@ namespace Prism
auto viewProj = m_EditorCamera.GetViewProjection();
Renderer2D::BeginScene(viewProj, false);
glm::vec4 color = (m_SelectionMode == SelectionMode::Entity) ? glm::vec4{ 1.0f, 1.0f, 1.0f, 1.0f } : glm::vec4{ 0.2f, 0.9f, 0.2f, 1.0f };
Renderer::DrawAABB(selection.Mesh->BoundingBox, selection.Entity.GetComponent<TransformComponent>().Transformation.GetMatrix() * selection.Mesh->Transform, color);
Renderer::DrawAABB(selection.Mesh->BoundingBox, selection.Entity.GetComponent<TransformComponent>().GetTransform() * selection.Mesh->Transform, color);
Renderer2D::EndScene();
Renderer::EndRenderPass();
}
@ -231,7 +232,7 @@ namespace Prism
if (selection.Entity.HasComponent<BoxCollider2DComponent>())
{
const auto& size = selection.Entity.GetComponent<BoxCollider2DComponent>().Size;
auto [translation, rotationQuat, scale] = GetTransformDecomposition(selection.Entity.GetComponent<TransformComponent>().Transformation.GetMatrix());
auto [translation, rotationQuat, scale] = GetTransformDecomposition(selection.Entity.GetComponent<TransformComponent>().GetTransform());
const glm::vec3 rotation = glm::eulerAngles(rotationQuat);
Renderer::BeginRenderPass(SceneRenderer::GetFinalRenderPass(), false);
@ -786,12 +787,12 @@ namespace Prism
bool snap = Input::IsKeyPressed(Key::LEFT_CONTROL);
Transform& entityTransform = selection.Entity.Transformation();
TransformComponent& entityTransform = selection.Entity.Transform();
float snapValue = GetSnapValue();
float snapValues[3] = { snapValue, snapValue, snapValue };
if (m_SelectionMode == SelectionMode::Entity)
{
glm::mat4 transform = entityTransform.GetMatrix();
glm::mat4 transform = entityTransform.GetTransform();
ImGuizmo::Manipulate(glm::value_ptr(m_EditorCamera.GetViewMatrix()),
glm::value_ptr(m_EditorCamera.GetProjectionMatrix()),
(ImGuizmo::OPERATION)m_GizmoType,
@ -801,12 +802,12 @@ namespace Prism
snap ? snapValues : nullptr);
auto [translation, rotation, scale] = GetTransformDecomposition(transform);
entityTransform.SetTranslation(translation);
entityTransform.SetRotation(rotation);
entityTransform.SetScale(scale);
entityTransform.Translation = translation;
entityTransform.Rotation = glm::degrees(glm::eulerAngles(rotation));
entityTransform.Scale = scale;
}else
{
glm::mat4 transformBase = entityTransform.GetMatrix() * selection.Mesh->Transform;
glm::mat4 transformBase = entityTransform.GetTransform() * selection.Mesh->Transform;
ImGuizmo::Manipulate(glm::value_ptr(m_EditorCamera.GetViewMatrix()),
glm::value_ptr(m_EditorCamera.GetProjectionMatrix()),
(ImGuizmo::OPERATION)m_GizmoType,
@ -815,7 +816,7 @@ namespace Prism
nullptr,
snap ? snapValues : nullptr);
selection.Mesh->Transform = glm::inverse(entityTransform.GetMatrix()) * transformBase;
selection.Mesh->Transform = glm::inverse(entityTransform.GetTransform()) * transformBase;
}
}
@ -951,9 +952,10 @@ namespace Prism
for (uint32_t i = 0; i < submeshes.size(); i++)
{
auto& submesh = submeshes[i];
const auto transform = entity.Transform().GetTransform();
Ray ray = {
glm::inverse(entity.Transformation().GetMatrix() * submesh.Transform) * glm::vec4(origin, 1.0f),
glm::inverse(glm::mat3(entity.Transformation().GetMatrix()) * glm::mat3(submesh.Transform)) * direction
glm::inverse(transform * submesh.Transform) * glm::vec4(origin, 1.0f),
glm::inverse(glm::mat3(transform) * glm::mat3(submesh.Transform)) * direction
};
float t = 0;

View File

@ -6,130 +6,6 @@ Environment:
Radiance: [1, 1, 1]
Multiplier: 0.515
Entities:
- Entity: 18306113171518048249
TagComponent:
Tag: Box
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [50, 1, 50]
MeshComponent:
AssetPath: assets/meshes/Cube1m.fbx
RigidBodyComponent:
BodyType: 0
Mass: 1
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 1
DynamicFriction: 1
Bounciness: 0
BoxColliderComponent:
Offset: [0, 0, 0]
Size: [1, 1, 1]
IsTrigger: false
- Entity: 5178862374589434728
TagComponent:
Tag: Camera
TransformComponent:
Position: [2.808, 2.25, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
CameraComponent:
Camera: some camera data...
Primary: true
- Entity: 14057422478420564497
TagComponent:
Tag: Sphere
TransformComponent:
Position: [-3.9876995, 1, -1.9669533e-06]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetPath: assets/meshes/Sphere1m.fbx
RigidBodyComponent:
BodyType: 1
Mass: 1
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 0.1
DynamicFriction: 0.1
Bounciness: 0.1
SphereColliderComponent:
Radius: 0.5
IsTrigger: false
- Entity: 10169503531257462571
TagComponent:
Tag: Box
TransformComponent:
Position: [0, 1.5, 0]
Rotation: [0, 0, 0]
Scale: [2, 2, 2]
MeshComponent:
AssetPath: assets/meshes/Cube1m.fbx
RigidBodyComponent:
BodyType: 1
Mass: 0.5
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 1
DynamicFriction: 1
Bounciness: 0
BoxColliderComponent:
Offset: [0, 0, 0]
Size: [1, 1, 1]
IsTrigger: false
- Entity: 11149966982516343187
TagComponent:
Tag: Mesh Collider
TransformComponent:
Position: [-2.6045518, 1, -0.0017139912]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetPath: assets/meshes/Sphere1m.fbx
RigidBodyComponent:
BodyType: 1
Mass: 0.1
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 1
DynamicFriction: 1
Bounciness: 0.1
MeshColliderComponent:
AssetPath: assets/meshes/Sphere1m.fbx
IsTrigger: false
- Entity: 3247025703490125974
TagComponent:
Tag: Player
@ -176,10 +52,131 @@ Entities:
MeshColliderComponent:
AssetPath: assets/meshes/Capsule.fbx
IsTrigger: false
- Entity: 11149966982516343187
TagComponent:
Tag: Mesh Collider
TransformComponent:
Position: [-2.6045518, 1, -0.0017139912]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetPath: assets/meshes/Sphere1m.fbx
RigidBodyComponent:
BodyType: 1
Mass: 0.1
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 1
DynamicFriction: 1
Bounciness: 0.1
MeshColliderComponent:
AssetPath: assets/meshes/Sphere1m.fbx
IsTrigger: false
- Entity: 10169503531257462571
TagComponent:
Tag: Box
TransformComponent:
Position: [0, 1.5, 0]
Rotation: [0, 0, 0]
Scale: [2, 2, 2]
MeshComponent:
AssetPath: assets/meshes/Cube1m.fbx
RigidBodyComponent:
BodyType: 1
Mass: 0.5
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 1
DynamicFriction: 1
Bounciness: 0
BoxColliderComponent:
Offset: [0, 0, 0]
Size: [1, 1, 1]
IsTrigger: false
- Entity: 14057422478420564497
TagComponent:
Tag: Sphere
TransformComponent:
Position: [-3.9876995, 1, -1.9669533e-06]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
MeshComponent:
AssetPath: assets/meshes/Sphere1m.fbx
RigidBodyComponent:
BodyType: 1
Mass: 1
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 0.1
DynamicFriction: 0.1
Bounciness: 0.1
SphereColliderComponent:
Radius: 0.5
IsTrigger: false
- Entity: 5178862374589434728
TagComponent:
Tag: Camera
TransformComponent:
Position: [2.808, 2.25, 0]
Rotation: [0, 0, 0]
Scale: [1, 1, 1]
CameraComponent:
Camera: some camera data...
Primary: true
- Entity: 18306113171518048249
TagComponent:
Tag: Box
TransformComponent:
Position: [0, 0, 0]
Rotation: [0, 0, 0]
Scale: [50, 1, 50]
MeshComponent:
AssetPath: assets/meshes/Cube1m.fbx
RigidBodyComponent:
BodyType: 0
Mass: 1
IsKinematic: false
Layer: 1
Constraints:
LockPositionX: false
LockPositionY: false
LockPositionZ: false
LockRotationX: false
LockRotationY: false
LockRotationZ: false
PhysicsMaterialComponent:
StaticFriction: 1
DynamicFriction: 1
Bounciness: 0
BoxColliderComponent:
Offset: [0, 0, 0]
Size: [1, 1, 1]
IsTrigger: false
PhysicsLayers:
- Name: Default
CollidesWith:
- Name: Box
- Name: Box
CollidesWith:
- Name: Default