// Basic Texture Shader #type vertex #version 430 core layout(location = 0) in vec3 a_Position; layout(location = 1) in vec4 a_Color; uniform mat4 u_ViewProjection; out vec4 v_Color; void main() { v_Color = a_Color; gl_Position = u_ViewProjection * vec4(a_Position, 1.0); } #type fragment #version 430 core layout(location = 0) out vec4 color; in vec4 v_Color; void main() { color = v_Color; }