30 lines
415 B
GLSL
30 lines
415 B
GLSL
// Basic Texture Shader
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#type vertex
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#version 430 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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uniform mat4 u_ViewProjection;
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out vec4 v_Color;
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void main()
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{
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v_Color = a_Color;
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gl_Position = u_ViewProjection * vec4(a_Position, 1.0);
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}
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#type fragment
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#version 430 core
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layout(location = 0) out vec4 color;
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in vec4 v_Color;
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void main()
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{
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color = v_Color;
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}
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