Files
Prism/Editor/assets/shaders/Renderer2D_Line.glsl

30 lines
415 B
GLSL

// Basic Texture Shader
#type vertex
#version 430 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
uniform mat4 u_ViewProjection;
out vec4 v_Color;
void main()
{
v_Color = a_Color;
gl_Position = u_ViewProjection * vec4(a_Position, 1.0);
}
#type fragment
#version 430 core
layout(location = 0) out vec4 color;
in vec4 v_Color;
void main()
{
color = v_Color;
}