Files
Prism/ExampleApp/Src/PlayerCube.cs

86 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Prism;
namespace Example
{
class PlayerCube : Entity
{
public float HorizontalForce = 10.0f;
public float JumpForce = 10.0f;
private RigidBody2DComponent m_PhysicsBody;
private MaterialInstance m_MeshMaterial;
int m_CollisionCounter = 0;
public Vec2 MaxSpeed = new Vec2();
private bool Colliding => m_CollisionCounter > 0;
void OnCreate()
{
m_PhysicsBody = GetComponent<RigidBody2DComponent>();
MeshComponent meshComponent = GetComponent<MeshComponent>();
m_MeshMaterial = meshComponent.Mesh.GetMaterial(0);
m_MeshMaterial.Set("u_Metalness", 0.0f);
AddCollision2DBeginCallback(OnPlayerCollisionBegin);
AddCollision2DEndCallback(OnPlayerCollisionEnd);
}
void OnPlayerCollisionBegin(float value)
{
m_CollisionCounter++;
}
void OnPlayerCollisionEnd(float value)
{
m_CollisionCounter--;
}
void OnUpdate(float ts)
{
float movementForce = HorizontalForce;
if (!Colliding)
{
movementForce *= 0.4f;
}
if (Input.IsKeyPressed(KeyCode.D))
m_PhysicsBody.ApplyLinearImpulse(new Vec2(movementForce, 0), new Vec2(), true);
else if (Input.IsKeyPressed(KeyCode.A))
m_PhysicsBody.ApplyLinearImpulse(new Vec2(-movementForce, 0), new Vec2(), true);
if (Colliding && Input.IsKeyPressed(KeyCode.Space))
m_PhysicsBody.ApplyLinearImpulse(new Vec2(0, JumpForce), new Vec2(0, 0), true);
if (m_CollisionCounter > 0)
m_MeshMaterial.Set("u_AlbedoColor", new Vec3(1.0f, 0.0f, 0.0f));
else
m_MeshMaterial.Set("u_AlbedoColor", new Vec3(0.8f, 0.8f, 0.8f));
Vec2 linearVelocity = m_PhysicsBody.GetLinearVelocity();
linearVelocity.Clamp(new Vec2(-MaxSpeed.X, -1000), MaxSpeed);
m_PhysicsBody.SetLinearVelocity(linearVelocity);
if (Input.IsKeyPressed(KeyCode.R))
{
/*
Mat4 transform = GetTransform();
transform.Translation = new Vec3(0.0f);
SetTransform(transform);
*/
}
}
}
}