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Prism/Editor/assets/shaders/Collider.glsl

25 lines
359 B
GLSL

// Collider Shader
#type vertex
#version 450
layout(location = 0) in vec3 a_Position;
uniform mat4 u_ViewProjection;
uniform mat4 u_Transform;
void main()
{
gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0);
}
#type fragment
#version 450
layout(location = 0) out vec4 color;
void main()
{
color = vec4(0.1, 1.0, 0.1, 1.0);
}